[Expeditions] Store members on dynamic zone (#1358)

This moves members from expeditions so other systems can use them

Replace expedition_members table with dynamic_zone_members

Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace

Modify #dz list to show dz members (not instance players) and type name

Move various queries to repository methods
This commit is contained in:
hg
2021-05-24 22:14:32 -04:00
committed by GitHub
parent e8b94a11f1
commit 15328196e2
31 changed files with 683 additions and 585 deletions
@@ -249,7 +249,7 @@ public:
int version;
uint32_t start_time;
int duration;
int player_count;
int member_count;
};
static std::string SelectDynamicZoneInstancePlayerCount()
@@ -263,10 +263,11 @@ public:
instance_list.version,
instance_list.start_time,
instance_list.duration,
COUNT(instance_list_player.id) member_count
COUNT(dynamic_zone_members.character_id) member_count
FROM dynamic_zones
INNER JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
LEFT JOIN instance_list_player ON instance_list.id = instance_list_player.id
LEFT JOIN dynamic_zone_members ON dynamic_zones.id = dynamic_zone_members.dynamic_zone_id
AND dynamic_zone_members.is_current_member = TRUE
GROUP BY instance_list.id
ORDER BY dynamic_zones.id;
));
@@ -293,7 +294,7 @@ public:
entry.version = strtol(row[col++], nullptr, 10);
entry.start_time = strtoul(row[col++], nullptr, 10);
entry.duration = strtol(row[col++], nullptr, 10);
entry.player_count = strtol(row[col++], nullptr, 10);
entry.member_count = strtol(row[col++], nullptr, 10);
all_entries.emplace_back(std::move(entry));
}