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[Expeditions] Store members on dynamic zone (#1358)
This moves members from expeditions so other systems can use them Replace expedition_members table with dynamic_zone_members Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace Modify #dz list to show dz members (not instance players) and type name Move various queries to repository methods
This commit is contained in:
@@ -3,6 +3,7 @@
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#include "eqemu_logsys.h"
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#include "repositories/instance_list_repository.h"
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#include "repositories/instance_list_player_repository.h"
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#include "rulesys.h"
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#include "servertalk.h"
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DynamicZoneBase::DynamicZoneBase(DynamicZonesRepository::DynamicZoneInstance&& entry)
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@@ -99,6 +100,13 @@ void DynamicZoneBase::LoadRepositoryResult(DynamicZonesRepository::DynamicZoneIn
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m_expire_time = m_start_time + m_duration;
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}
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void DynamicZoneBase::AddMemberFromRepositoryResult(
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DynamicZoneMembersRepository::MemberWithName&& entry)
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{
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auto status = DynamicZoneMemberStatus::Unknown;
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AddInternalMember({ entry.character_id, std::move(entry.character_name), status });
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}
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uint32_t DynamicZoneBase::SaveToDatabase()
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{
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LogDynamicZonesDetail("Saving dz instance [{}] to database", m_instance_id);
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@@ -131,12 +139,14 @@ uint32_t DynamicZoneBase::SaveToDatabase()
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void DynamicZoneBase::AddCharacter(uint32_t character_id)
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{
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DynamicZoneMembersRepository::AddMember(GetDatabase(), m_id, character_id);
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GetDatabase().AddClientToInstance(m_instance_id, character_id);
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SendInstanceAddRemoveCharacter(character_id, false); // stops client kick timer
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}
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void DynamicZoneBase::RemoveCharacter(uint32_t character_id)
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{
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DynamicZoneMembersRepository::RemoveMember(GetDatabase(), m_id, character_id);
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GetDatabase().RemoveClientFromInstance(m_instance_id, character_id);
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SendInstanceAddRemoveCharacter(character_id, true); // start client kick timer
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}
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@@ -153,24 +163,35 @@ void DynamicZoneBase::RemoveAllCharacters(bool enable_removal_timers)
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SendInstanceRemoveAllCharacters();
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}
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DynamicZoneMembersRepository::RemoveAllMembers(GetDatabase(), m_id);
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GetDatabase().RemoveClientsFromInstance(GetInstanceID());
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}
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void DynamicZoneBase::SaveInstanceMembersToDatabase(const std::vector<uint32_t>& character_ids)
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void DynamicZoneBase::SaveMembers(const std::vector<DynamicZoneMember>& members)
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{
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LogDynamicZonesDetail("Saving [{}] members for instance [{}]", character_ids.size(), m_instance_id);
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LogDynamicZonesDetail("Saving [{}] member(s) for dz [{}]", members.size(), m_id);
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m_members = members;
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// the lower level instance_list_players needs to be kept updated as well
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std::vector<DynamicZoneMembersRepository::DynamicZoneMembers> insert_members;
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std::vector<InstanceListPlayerRepository::InstanceListPlayer> insert_players;
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for (const auto& character_id : character_ids)
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for (const auto& member : m_members)
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{
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InstanceListPlayerRepository::InstanceListPlayer entry{};
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entry.id = static_cast<int>(m_instance_id);
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entry.charid = static_cast<int>(character_id);
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insert_players.emplace_back(entry);
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DynamicZoneMembersRepository::DynamicZoneMembers member_entry{};
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member_entry.dynamic_zone_id = m_id;
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member_entry.character_id = member.id;
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member_entry.is_current_member = true;
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insert_members.emplace_back(member_entry);
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InstanceListPlayerRepository::InstanceListPlayer player_entry;
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player_entry.id = static_cast<int>(m_instance_id);
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player_entry.charid = static_cast<int>(member.id);
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insert_players.emplace_back(player_entry);
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}
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InstanceListPlayerRepository::InsertMany(GetDatabase(), insert_players);
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DynamicZoneMembersRepository::InsertOrUpdateMany(GetDatabase(), insert_members);
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InstanceListPlayerRepository::InsertOrUpdateMany(GetDatabase(), insert_players);
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}
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void DynamicZoneBase::SetCompass(const DynamicZoneLocation& location, bool update_db)
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@@ -287,3 +308,123 @@ std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerDzLocationPacket(
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return pack;
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}
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uint32_t DynamicZoneBase::GetDatabaseMemberCount()
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{
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return DynamicZoneMembersRepository::GetCountWhere(GetDatabase(),
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fmt::format("dynamic_zone_id = {} AND is_current_member = TRUE", m_id));
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}
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bool DynamicZoneBase::HasDatabaseMember(uint32_t character_id)
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{
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if (character_id == 0)
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{
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return false;
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}
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auto entries = DynamicZoneMembersRepository::GetWhere(GetDatabase(), fmt::format(
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"dynamic_zone_id = {} AND character_id = {} AND is_current_member = TRUE",
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m_id, character_id
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));
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return entries.size() != 0;
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}
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void DynamicZoneBase::AddInternalMember(const DynamicZoneMember& member)
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{
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if (!HasMember(member.id))
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{
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m_members.emplace_back(member);
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}
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}
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void DynamicZoneBase::RemoveInternalMember(uint32_t character_id)
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{
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m_members.erase(std::remove_if(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) { return member.id == character_id; }
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), m_members.end());
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}
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bool DynamicZoneBase::HasMember(uint32_t character_id)
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{
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return std::any_of(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) { return member.id == character_id; });
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}
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bool DynamicZoneBase::HasMember(const std::string& character_name)
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{
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return std::any_of(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) {
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return strcasecmp(member.name.c_str(), character_name.c_str()) == 0;
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});
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}
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DynamicZoneMember DynamicZoneBase::GetMemberData(uint32_t character_id)
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{
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auto it = std::find_if(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) { return member.id == character_id; });
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DynamicZoneMember member_data;
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if (it != m_members.end())
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{
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member_data = *it;
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}
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return member_data;
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}
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DynamicZoneMember DynamicZoneBase::GetMemberData(const std::string& character_name)
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{
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auto it = std::find_if(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) {
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return strcasecmp(member.name.c_str(), character_name.c_str()) == 0;
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});
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DynamicZoneMember member_data;
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if (it != m_members.end())
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{
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member_data = *it;
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}
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return member_data;
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}
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bool DynamicZoneBase::SetInternalMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status)
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{
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if (status == DynamicZoneMemberStatus::InDynamicZone && !RuleB(DynamicZone, EnableInDynamicZoneStatus))
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{
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status = DynamicZoneMemberStatus::Online;
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}
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if (character_id == m_leader.id)
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{
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m_leader.status = status;
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}
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auto it = std::find_if(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) { return member.id == character_id; });
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if (it != m_members.end() && it->status != status)
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{
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it->status = status;
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return true;
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}
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return false;
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}
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std::string DynamicZoneBase::GetDynamicZoneTypeName(DynamicZoneType dz_type)
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{
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switch (dz_type)
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{
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case DynamicZoneType::Expedition:
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return "Expedition";
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case DynamicZoneType::Tutorial:
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return "Tutorial";
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case DynamicZoneType::Task:
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return "Task";
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case DynamicZoneType::Mission:
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return "Mission";
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case DynamicZoneType::Quest:
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return "Quest";
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}
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return "Unknown";
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}
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