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[Quest API] Add Augment Slot Type/Visible to GetItemStat (#2686)
* [Quest API] Add Augment Slot Type/Visible to GetItemStat # Notes - Adds the ability to get an item's augment slot types and augment slot visibility information. * const
This commit is contained in:
@@ -2412,9 +2412,9 @@ std::string Perl__get_data_remaining(std::string bucket_name)
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return DataBucket::GetDataRemaining(bucket_name);
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}
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int Perl__getitemstat(uint32 item_id, std::string stat_identifier)
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const int Perl__getitemstat(uint32 item_id, std::string identifier)
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{
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return quest_manager.getitemstat(item_id, stat_identifier);
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return quest_manager.getitemstat(item_id, identifier);
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}
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int Perl__getspellstat(uint32 spell_id, std::string stat_identifier)
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+354
-331
@@ -3871,339 +3871,362 @@ std::string EQ::InventoryProfile::GetCustomItemData(int16 slot_id, std::string i
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return "";
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}
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int EQ::InventoryProfile::GetItemStatValue(uint32 item_id, const char* identifier) {
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const EQ::ItemInstance* inst = database.CreateItem(item_id);
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if (!inst)
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const int EQ::InventoryProfile::GetItemStatValue(uint32 item_id, std::string identifier) {
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if (identifier.empty()) {
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return 0;
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const EQ::ItemData* item = inst->GetItem();
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if (!item)
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return 0;
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if (!identifier)
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return 0;
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int32 stat = 0;
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std::string id = identifier;
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for(uint32 i = 0; i < id.length(); ++i) {
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id[i] = tolower(id[i]);
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}
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if (id == "itemclass")
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stat = int32(item->ItemClass);
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if (id == "id")
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stat = int32(item->ID);
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if (id == "idfile")
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stat = atoi(&item->IDFile[2]);
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if (id == "weight")
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stat = int32(item->Weight);
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if (id == "norent")
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stat = int32(item->NoRent);
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if (id == "nodrop")
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stat = int32(item->NoDrop);
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if (id == "size")
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stat = int32(item->Size);
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if (id == "slots")
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stat = int32(item->Slots);
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if (id == "price")
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stat = int32(item->Price);
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if (id == "icon")
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stat = int32(item->Icon);
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if (id == "loregroup")
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stat = int32(item->LoreGroup);
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if (id == "loreflag")
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stat = int32(item->LoreFlag);
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if (id == "pendingloreflag")
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stat = int32(item->PendingLoreFlag);
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if (id == "artifactflag")
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stat = int32(item->ArtifactFlag);
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if (id == "summonedflag")
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stat = int32(item->SummonedFlag);
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if (id == "fvnodrop")
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stat = int32(item->FVNoDrop);
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if (id == "favor")
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stat = int32(item->Favor);
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if (id == "guildfavor")
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stat = int32(item->GuildFavor);
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if (id == "pointtype")
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stat = int32(item->PointType);
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if (id == "bagtype")
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stat = int32(item->BagType);
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if (id == "bagslots")
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stat = int32(item->BagSlots);
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if (id == "bagsize")
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stat = int32(item->BagSize);
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if (id == "bagwr")
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stat = int32(item->BagWR);
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if (id == "benefitflag")
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stat = int32(item->BenefitFlag);
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if (id == "tradeskills")
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stat = int32(item->Tradeskills);
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if (id == "cr")
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stat = int32(item->CR);
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if (id == "dr")
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stat = int32(item->DR);
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if (id == "pr")
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stat = int32(item->PR);
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if (id == "mr")
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stat = int32(item->MR);
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if (id == "fr")
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stat = int32(item->FR);
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if (id == "astr")
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stat = int32(item->AStr);
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if (id == "asta")
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stat = int32(item->ASta);
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if (id == "aagi")
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stat = int32(item->AAgi);
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if (id == "adex")
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stat = int32(item->ADex);
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if (id == "acha")
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stat = int32(item->ACha);
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if (id == "aint")
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stat = int32(item->AInt);
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if (id == "awis")
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stat = int32(item->AWis);
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if (id == "hp")
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stat = int32(item->HP);
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if (id == "mana")
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stat = int32(item->Mana);
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if (id == "ac")
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stat = int32(item->AC);
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if (id == "deity")
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stat = int32(item->Deity);
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if (id == "skillmodvalue")
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stat = int32(item->SkillModValue);
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if (id == "skillmodtype")
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stat = int32(item->SkillModType);
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if (id == "banedmgrace")
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stat = int32(item->BaneDmgRace);
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if (id == "banedmgamt")
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stat = int32(item->BaneDmgAmt);
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if (id == "banedmgbody")
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stat = int32(item->BaneDmgBody);
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if (id == "magic")
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stat = int32(item->Magic);
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if (id == "casttime_")
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stat = int32(item->CastTime_);
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if (id == "reqlevel")
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stat = int32(item->ReqLevel);
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if (id == "bardtype")
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stat = int32(item->BardType);
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if (id == "bardvalue")
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stat = int32(item->BardValue);
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if (id == "light")
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stat = int32(item->Light);
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if (id == "delay")
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stat = int32(item->Delay);
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if (id == "reclevel")
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stat = int32(item->RecLevel);
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if (id == "recskill")
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stat = int32(item->RecSkill);
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if (id == "elemdmgtype")
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stat = int32(item->ElemDmgType);
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if (id == "elemdmgamt")
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stat = int32(item->ElemDmgAmt);
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if (id == "range")
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stat = int32(item->Range);
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if (id == "damage")
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stat = int32(item->Damage);
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if (id == "color")
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stat = int32(item->Color);
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if (id == "classes")
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stat = int32(item->Classes);
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if (id == "races")
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stat = int32(item->Races);
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if (id == "maxcharges")
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stat = int32(item->MaxCharges);
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if (id == "itemtype")
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stat = int32(item->ItemType);
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if (id == "material")
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stat = int32(item->Material);
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if (id == "casttime")
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stat = int32(item->CastTime);
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if (id == "elitematerial")
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stat = int32(item->EliteMaterial);
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if (id == "herosforgemodel")
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stat = int32(item->HerosForgeModel);
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if (id == "procrate")
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stat = int32(item->ProcRate);
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if (id == "combateffects")
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stat = int32(item->CombatEffects);
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if (id == "shielding")
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stat = int32(item->Shielding);
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if (id == "stunresist")
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stat = int32(item->StunResist);
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if (id == "strikethrough")
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stat = int32(item->StrikeThrough);
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if (id == "extradmgskill")
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stat = int32(item->ExtraDmgSkill);
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if (id == "extradmgamt")
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stat = int32(item->ExtraDmgAmt);
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if (id == "spellshield")
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stat = int32(item->SpellShield);
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if (id == "avoidance")
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stat = int32(item->Avoidance);
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if (id == "accuracy")
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stat = int32(item->Accuracy);
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if (id == "charmfileid")
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stat = int32(item->CharmFileID);
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if (id == "factionmod1")
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stat = int32(item->FactionMod1);
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if (id == "factionmod2")
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stat = int32(item->FactionMod2);
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if (id == "factionmod3")
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stat = int32(item->FactionMod3);
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if (id == "factionmod4")
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stat = int32(item->FactionMod4);
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if (id == "factionamt1")
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stat = int32(item->FactionAmt1);
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if (id == "factionamt2")
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stat = int32(item->FactionAmt2);
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if (id == "factionamt3")
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stat = int32(item->FactionAmt3);
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if (id == "factionamt4")
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stat = int32(item->FactionAmt4);
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if (id == "augtype")
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stat = int32(item->AugType);
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if (id == "ldontheme")
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stat = int32(item->LDoNTheme);
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if (id == "ldonprice")
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stat = int32(item->LDoNPrice);
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if (id == "ldonsold")
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stat = int32(item->LDoNSold);
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if (id == "banedmgraceamt")
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stat = int32(item->BaneDmgRaceAmt);
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if (id == "augrestrict")
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stat = int32(item->AugRestrict);
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if (id == "endur")
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stat = int32(item->Endur);
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if (id == "dotshielding")
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stat = int32(item->DotShielding);
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if (id == "attack")
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stat = int32(item->Attack);
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if (id == "regen")
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stat = int32(item->Regen);
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if (id == "manaregen")
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stat = int32(item->ManaRegen);
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if (id == "enduranceregen")
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stat = int32(item->EnduranceRegen);
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if (id == "haste")
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stat = int32(item->Haste);
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if (id == "damageshield")
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stat = int32(item->DamageShield);
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if (id == "recastdelay")
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stat = int32(item->RecastDelay);
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if (id == "recasttype")
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stat = int32(item->RecastType);
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if (id == "augdistiller")
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stat = int32(item->AugDistiller);
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if (id == "attuneable")
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stat = int32(item->Attuneable);
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if (id == "nopet")
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stat = int32(item->NoPet);
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if (id == "potionbelt")
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stat = int32(item->PotionBelt);
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if (id == "stackable")
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stat = int32(item->Stackable);
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if (id == "notransfer")
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stat = int32(item->NoTransfer);
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if (id == "questitemflag")
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stat = int32(item->QuestItemFlag);
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if (id == "stacksize")
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stat = int32(item->StackSize);
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if (id == "potionbeltslots")
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stat = int32(item->PotionBeltSlots);
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if (id == "book")
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stat = int32(item->Book);
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if (id == "booktype")
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stat = int32(item->BookType);
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if (id == "svcorruption")
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stat = int32(item->SVCorruption);
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if (id == "purity")
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stat = int32(item->Purity);
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if (id == "backstabdmg")
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stat = int32(item->BackstabDmg);
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if (id == "dsmitigation")
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stat = int32(item->DSMitigation);
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if (id == "heroicstr")
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stat = int32(item->HeroicStr);
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if (id == "heroicint")
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stat = int32(item->HeroicInt);
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if (id == "heroicwis")
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stat = int32(item->HeroicWis);
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if (id == "heroicagi")
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stat = int32(item->HeroicAgi);
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if (id == "heroicdex")
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stat = int32(item->HeroicDex);
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if (id == "heroicsta")
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stat = int32(item->HeroicSta);
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if (id == "heroiccha")
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stat = int32(item->HeroicCha);
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if (id == "heroicmr")
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stat = int32(item->HeroicMR);
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if (id == "heroicfr")
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stat = int32(item->HeroicFR);
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if (id == "heroiccr")
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stat = int32(item->HeroicCR);
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if (id == "heroicdr")
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stat = int32(item->HeroicDR);
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if (id == "heroicpr")
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stat = int32(item->HeroicPR);
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if (id == "heroicsvcorrup")
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stat = int32(item->HeroicSVCorrup);
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if (id == "healamt")
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stat = int32(item->HealAmt);
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if (id == "spelldmg")
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stat = int32(item->SpellDmg);
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if (id == "ldonsellbackrate")
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stat = int32(item->LDoNSellBackRate);
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if (id == "scriptfileid")
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stat = int32(item->ScriptFileID);
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if (id == "expendablearrow")
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stat = int32(item->ExpendableArrow);
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if (id == "clairvoyance")
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stat = int32(item->Clairvoyance);
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// Begin Effects
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if (id == "clickeffect")
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stat = int32(item->Click.Effect);
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if (id == "clicktype")
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stat = int32(item->Click.Type);
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if (id == "clicklevel")
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stat = int32(item->Click.Level);
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if (id == "clicklevel2")
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stat = int32(item->Click.Level2);
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if (id == "proceffect")
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stat = int32(item->Proc.Effect);
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if (id == "proctype")
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stat = int32(item->Proc.Type);
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if (id == "proclevel")
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stat = int32(item->Proc.Level);
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if (id == "proclevel2")
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stat = int32(item->Proc.Level2);
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if (id == "worneffect")
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stat = int32(item->Worn.Effect);
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if (id == "worntype")
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stat = int32(item->Worn.Type);
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if (id == "wornlevel")
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stat = int32(item->Worn.Level);
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if (id == "wornlevel2")
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stat = int32(item->Worn.Level2);
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if (id == "focuseffect")
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stat = int32(item->Focus.Effect);
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if (id == "focustype")
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stat = int32(item->Focus.Type);
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if (id == "focuslevel")
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stat = int32(item->Focus.Level);
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if (id == "focuslevel2")
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stat = int32(item->Focus.Level2);
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if (id == "scrolleffect")
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stat = int32(item->Scroll.Effect);
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if (id == "scrolltype")
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stat = int32(item->Scroll.Type);
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if (id == "scrolllevel")
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stat = int32(item->Scroll.Level);
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if (id == "scrolllevel2")
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stat = int32(item->Scroll.Level2);
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const auto* inst = database.CreateItem(item_id);
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if (!inst) {
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return 0;
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}
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const auto* item = inst->GetItem();
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if (!item) {
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return 0;
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}
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int stat = 0;
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if (Strings::EqualFold(identifier, "itemclass")) {
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stat = static_cast<int>(item->ItemClass);
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} else if (Strings::EqualFold(identifier, "id")) {
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stat = static_cast<int>(item->ID);
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} else if (Strings::EqualFold(identifier, "idfile")) {
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stat = Strings::IsNumber(&item->IDFile[2]) ? std::stoi(&item->IDFile[2]) : 0;
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} else if (Strings::EqualFold(identifier, "weight")) {
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stat = static_cast<int>(item->Weight);
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} else if (Strings::EqualFold(identifier, "norent")) {
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stat = static_cast<int>(item->NoRent);
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} else if (Strings::EqualFold(identifier, "nodrop")) {
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stat = static_cast<int>(item->NoDrop);
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} else if (Strings::EqualFold(identifier, "size")) {
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stat = static_cast<int>(item->Size);
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} else if (Strings::EqualFold(identifier, "slots")) {
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stat = static_cast<int>(item->Slots);
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} else if (Strings::EqualFold(identifier, "price")) {
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stat = static_cast<int>(item->Price);
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} else if (Strings::EqualFold(identifier, "icon")) {
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stat = static_cast<int>(item->Icon);
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} else if (Strings::EqualFold(identifier, "loregroup")) {
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stat = static_cast<int>(item->LoreGroup);
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} else if (Strings::EqualFold(identifier, "loreflag")) {
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stat = static_cast<int>(item->LoreFlag);
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} else if (Strings::EqualFold(identifier, "pendingloreflag")) {
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stat = static_cast<int>(item->PendingLoreFlag);
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} else if (Strings::EqualFold(identifier, "artifactflag")) {
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stat = static_cast<int>(item->ArtifactFlag);
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} else if (Strings::EqualFold(identifier, "summonedflag")) {
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stat = static_cast<int>(item->SummonedFlag);
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} else if (Strings::EqualFold(identifier, "fvnodrop")) {
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stat = static_cast<int>(item->FVNoDrop);
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} else if (Strings::EqualFold(identifier, "favor")) {
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stat = static_cast<int>(item->Favor);
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} else if (Strings::EqualFold(identifier, "guildfavor")) {
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stat = static_cast<int>(item->GuildFavor);
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} else if (Strings::EqualFold(identifier, "pointtype")) {
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stat = static_cast<int>(item->PointType);
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} else if (Strings::EqualFold(identifier, "bagtype")) {
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stat = static_cast<int>(item->BagType);
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} else if (Strings::EqualFold(identifier, "bagslots")) {
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stat = static_cast<int>(item->BagSlots);
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} else if (Strings::EqualFold(identifier, "bagsize")) {
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stat = static_cast<int>(item->BagSize);
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} else if (Strings::EqualFold(identifier, "bagwr")) {
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stat = static_cast<int>(item->BagWR);
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} else if (Strings::EqualFold(identifier, "benefitflag")) {
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stat = static_cast<int>(item->BenefitFlag);
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} else if (Strings::EqualFold(identifier, "tradeskills")) {
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stat = static_cast<int>(item->Tradeskills);
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} else if (Strings::EqualFold(identifier, "cr")) {
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stat = static_cast<int>(item->CR);
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} else if (Strings::EqualFold(identifier, "dr")) {
|
||||
stat = static_cast<int>(item->DR);
|
||||
} else if (Strings::EqualFold(identifier, "pr")) {
|
||||
stat = static_cast<int>(item->PR);
|
||||
} else if (Strings::EqualFold(identifier, "mr")) {
|
||||
stat = static_cast<int>(item->MR);
|
||||
} else if (Strings::EqualFold(identifier, "fr")) {
|
||||
stat = static_cast<int>(item->FR);
|
||||
} else if (Strings::EqualFold(identifier, "astr")) {
|
||||
stat = static_cast<int>(item->AStr);
|
||||
} else if (Strings::EqualFold(identifier, "asta")) {
|
||||
stat = static_cast<int>(item->ASta);
|
||||
} else if (Strings::EqualFold(identifier, "aagi")) {
|
||||
stat = static_cast<int>(item->AAgi);
|
||||
} else if (Strings::EqualFold(identifier, "adex")) {
|
||||
stat = static_cast<int>(item->ADex);
|
||||
} else if (Strings::EqualFold(identifier, "acha")) {
|
||||
stat = static_cast<int>(item->ACha);
|
||||
} else if (Strings::EqualFold(identifier, "aint")) {
|
||||
stat = static_cast<int>(item->AInt);
|
||||
} else if (Strings::EqualFold(identifier, "awis")) {
|
||||
stat = static_cast<int>(item->AWis);
|
||||
} else if (Strings::EqualFold(identifier, "hp")) {
|
||||
stat = static_cast<int>(item->HP);
|
||||
} else if (Strings::EqualFold(identifier, "mana")) {
|
||||
stat = static_cast<int>(item->Mana);
|
||||
} else if (Strings::EqualFold(identifier, "ac")) {
|
||||
stat = static_cast<int>(item->AC);
|
||||
} else if (Strings::EqualFold(identifier, "deity")) {
|
||||
stat = static_cast<int>(item->Deity);
|
||||
} else if (Strings::EqualFold(identifier, "skillmodvalue")) {
|
||||
stat = static_cast<int>(item->SkillModValue);
|
||||
} else if (Strings::EqualFold(identifier, "skillmodtype")) {
|
||||
stat = static_cast<int>(item->SkillModType);
|
||||
} else if (Strings::EqualFold(identifier, "banedmgrace")) {
|
||||
stat = static_cast<int>(item->BaneDmgRace);
|
||||
} else if (Strings::EqualFold(identifier, "banedmgamt")) {
|
||||
stat = static_cast<int>(item->BaneDmgAmt);
|
||||
} else if (Strings::EqualFold(identifier, "banedmgbody")) {
|
||||
stat = static_cast<int>(item->BaneDmgBody);
|
||||
} else if (Strings::EqualFold(identifier, "magic")) {
|
||||
stat = static_cast<int>(item->Magic);
|
||||
} else if (Strings::EqualFold(identifier, "casttime_")) {
|
||||
stat = static_cast<int>(item->CastTime_);
|
||||
} else if (Strings::EqualFold(identifier, "reqlevel")) {
|
||||
stat = static_cast<int>(item->ReqLevel);
|
||||
} else if (Strings::EqualFold(identifier, "bardtype")) {
|
||||
stat = static_cast<int>(item->BardType);
|
||||
} else if (Strings::EqualFold(identifier, "bardvalue")) {
|
||||
stat = static_cast<int>(item->BardValue);
|
||||
} else if (Strings::EqualFold(identifier, "light")) {
|
||||
stat = static_cast<int>(item->Light);
|
||||
} else if (Strings::EqualFold(identifier, "delay")) {
|
||||
stat = static_cast<int>(item->Delay);
|
||||
} else if (Strings::EqualFold(identifier, "reclevel")) {
|
||||
stat = static_cast<int>(item->RecLevel);
|
||||
} else if (Strings::EqualFold(identifier, "recskill")) {
|
||||
stat = static_cast<int>(item->RecSkill);
|
||||
} else if (Strings::EqualFold(identifier, "elemdmgtype")) {
|
||||
stat = static_cast<int>(item->ElemDmgType);
|
||||
} else if (Strings::EqualFold(identifier, "elemdmgamt")) {
|
||||
stat = static_cast<int>(item->ElemDmgAmt);
|
||||
} else if (Strings::EqualFold(identifier, "range")) {
|
||||
stat = static_cast<int>(item->Range);
|
||||
} else if (Strings::EqualFold(identifier, "damage")) {
|
||||
stat = static_cast<int>(item->Damage);
|
||||
} else if (Strings::EqualFold(identifier, "color")) {
|
||||
stat = static_cast<int>(item->Color);
|
||||
} else if (Strings::EqualFold(identifier, "classes")) {
|
||||
stat = static_cast<int>(item->Classes);
|
||||
} else if (Strings::EqualFold(identifier, "races")) {
|
||||
stat = static_cast<int>(item->Races);
|
||||
} else if (Strings::EqualFold(identifier, "maxcharges")) {
|
||||
stat = static_cast<int>(item->MaxCharges);
|
||||
} else if (Strings::EqualFold(identifier, "itemtype")) {
|
||||
stat = static_cast<int>(item->ItemType);
|
||||
} else if (Strings::EqualFold(identifier, "material")) {
|
||||
stat = static_cast<int>(item->Material);
|
||||
} else if (Strings::EqualFold(identifier, "casttime")) {
|
||||
stat = static_cast<int>(item->CastTime);
|
||||
} else if (Strings::EqualFold(identifier, "elitematerial")) {
|
||||
stat = static_cast<int>(item->EliteMaterial);
|
||||
} else if (Strings::EqualFold(identifier, "herosforgemodel")) {
|
||||
stat = static_cast<int>(item->HerosForgeModel);
|
||||
} else if (Strings::EqualFold(identifier, "procrate")) {
|
||||
stat = static_cast<int>(item->ProcRate);
|
||||
} else if (Strings::EqualFold(identifier, "combateffects")) {
|
||||
stat = static_cast<int>(item->CombatEffects);
|
||||
} else if (Strings::EqualFold(identifier, "shielding")) {
|
||||
stat = static_cast<int>(item->Shielding);
|
||||
} else if (Strings::EqualFold(identifier, "stunresist")) {
|
||||
stat = static_cast<int>(item->StunResist);
|
||||
} else if (Strings::EqualFold(identifier, "strikethrough")) {
|
||||
stat = static_cast<int>(item->StrikeThrough);
|
||||
} else if (Strings::EqualFold(identifier, "extradmgskill")) {
|
||||
stat = static_cast<int>(item->ExtraDmgSkill);
|
||||
} else if (Strings::EqualFold(identifier, "extradmgamt")) {
|
||||
stat = static_cast<int>(item->ExtraDmgAmt);
|
||||
} else if (Strings::EqualFold(identifier, "spellshield")) {
|
||||
stat = static_cast<int>(item->SpellShield);
|
||||
} else if (Strings::EqualFold(identifier, "avoidance")) {
|
||||
stat = static_cast<int>(item->Avoidance);
|
||||
} else if (Strings::EqualFold(identifier, "accuracy")) {
|
||||
stat = static_cast<int>(item->Accuracy);
|
||||
} else if (Strings::EqualFold(identifier, "charmfileid")) {
|
||||
stat = static_cast<int>(item->CharmFileID);
|
||||
} else if (Strings::EqualFold(identifier, "factionmod1")) {
|
||||
stat = static_cast<int>(item->FactionMod1);
|
||||
} else if (Strings::EqualFold(identifier, "factionmod2")) {
|
||||
stat = static_cast<int>(item->FactionMod2);
|
||||
} else if (Strings::EqualFold(identifier, "factionmod3")) {
|
||||
stat = static_cast<int>(item->FactionMod3);
|
||||
} else if (Strings::EqualFold(identifier, "factionmod4")) {
|
||||
stat = static_cast<int>(item->FactionMod4);
|
||||
} else if (Strings::EqualFold(identifier, "factionamt1")) {
|
||||
stat = static_cast<int>(item->FactionAmt1);
|
||||
} else if (Strings::EqualFold(identifier, "factionamt2")) {
|
||||
stat = static_cast<int>(item->FactionAmt2);
|
||||
} else if (Strings::EqualFold(identifier, "factionamt3")) {
|
||||
stat = static_cast<int>(item->FactionAmt3);
|
||||
} else if (Strings::EqualFold(identifier, "factionamt4")) {
|
||||
stat = static_cast<int>(item->FactionAmt4);
|
||||
} else if (Strings::EqualFold(identifier, "augtype")) {
|
||||
stat = static_cast<int>(item->AugType);
|
||||
} else if (Strings::EqualFold(identifier, "ldontheme")) {
|
||||
stat = static_cast<int>(item->LDoNTheme);
|
||||
} else if (Strings::EqualFold(identifier, "ldonprice")) {
|
||||
stat = static_cast<int>(item->LDoNPrice);
|
||||
} else if (Strings::EqualFold(identifier, "ldonsold")) {
|
||||
stat = static_cast<int>(item->LDoNSold);
|
||||
} else if (Strings::EqualFold(identifier, "banedmgraceamt")) {
|
||||
stat = static_cast<int>(item->BaneDmgRaceAmt);
|
||||
} else if (Strings::EqualFold(identifier, "augrestrict")) {
|
||||
stat = static_cast<int>(item->AugRestrict);
|
||||
} else if (Strings::EqualFold(identifier, "endur")) {
|
||||
stat = static_cast<int>(item->Endur);
|
||||
} else if (Strings::EqualFold(identifier, "dotshielding")) {
|
||||
stat = static_cast<int>(item->DotShielding);
|
||||
} else if (Strings::EqualFold(identifier, "attack")) {
|
||||
stat = static_cast<int>(item->Attack);
|
||||
} else if (Strings::EqualFold(identifier, "regen")) {
|
||||
stat = static_cast<int>(item->Regen);
|
||||
} else if (Strings::EqualFold(identifier, "manaregen")) {
|
||||
stat = static_cast<int>(item->ManaRegen);
|
||||
} else if (Strings::EqualFold(identifier, "enduranceregen")) {
|
||||
stat = static_cast<int>(item->EnduranceRegen);
|
||||
} else if (Strings::EqualFold(identifier, "haste")) {
|
||||
stat = static_cast<int>(item->Haste);
|
||||
} else if (Strings::EqualFold(identifier, "damageshield")) {
|
||||
stat = static_cast<int>(item->DamageShield);
|
||||
} else if (Strings::EqualFold(identifier, "recastdelay")) {
|
||||
stat = static_cast<int>(item->RecastDelay);
|
||||
} else if (Strings::EqualFold(identifier, "recasttype")) {
|
||||
stat = static_cast<int>(item->RecastType);
|
||||
} else if (Strings::EqualFold(identifier, "augdistiller")) {
|
||||
stat = static_cast<int>(item->AugDistiller);
|
||||
} else if (Strings::EqualFold(identifier, "attuneable")) {
|
||||
stat = static_cast<int>(item->Attuneable);
|
||||
} else if (Strings::EqualFold(identifier, "nopet")) {
|
||||
stat = static_cast<int>(item->NoPet);
|
||||
} else if (Strings::EqualFold(identifier, "potionbelt")) {
|
||||
stat = static_cast<int>(item->PotionBelt);
|
||||
} else if (Strings::EqualFold(identifier, "stackable")) {
|
||||
stat = static_cast<int>(item->Stackable);
|
||||
} else if (Strings::EqualFold(identifier, "notransfer")) {
|
||||
stat = static_cast<int>(item->NoTransfer);
|
||||
} else if (Strings::EqualFold(identifier, "questitemflag")) {
|
||||
stat = static_cast<int>(item->QuestItemFlag);
|
||||
} else if (Strings::EqualFold(identifier, "stacksize")) {
|
||||
stat = static_cast<int>(item->StackSize);
|
||||
} else if (Strings::EqualFold(identifier, "potionbeltslots")) {
|
||||
stat = static_cast<int>(item->PotionBeltSlots);
|
||||
} else if (Strings::EqualFold(identifier, "book")) {
|
||||
stat = static_cast<int>(item->Book);
|
||||
} else if (Strings::EqualFold(identifier, "booktype")) {
|
||||
stat = static_cast<int>(item->BookType);
|
||||
} else if (Strings::EqualFold(identifier, "svcorruption")) {
|
||||
stat = static_cast<int>(item->SVCorruption);
|
||||
} else if (Strings::EqualFold(identifier, "purity")) {
|
||||
stat = static_cast<int>(item->Purity);
|
||||
} else if (Strings::EqualFold(identifier, "backstabdmg")) {
|
||||
stat = static_cast<int>(item->BackstabDmg);
|
||||
} else if (Strings::EqualFold(identifier, "dsmitigation")) {
|
||||
stat = static_cast<int>(item->DSMitigation);
|
||||
} else if (Strings::EqualFold(identifier, "heroicstr")) {
|
||||
stat = static_cast<int>(item->HeroicStr);
|
||||
} else if (Strings::EqualFold(identifier, "heroicint")) {
|
||||
stat = static_cast<int>(item->HeroicInt);
|
||||
} else if (Strings::EqualFold(identifier, "heroicwis")) {
|
||||
stat = static_cast<int>(item->HeroicWis);
|
||||
} else if (Strings::EqualFold(identifier, "heroicagi")) {
|
||||
stat = static_cast<int>(item->HeroicAgi);
|
||||
} else if (Strings::EqualFold(identifier, "heroicdex")) {
|
||||
stat = static_cast<int>(item->HeroicDex);
|
||||
} else if (Strings::EqualFold(identifier, "heroicsta")) {
|
||||
stat = static_cast<int>(item->HeroicSta);
|
||||
} else if (Strings::EqualFold(identifier, "heroiccha")) {
|
||||
stat = static_cast<int>(item->HeroicCha);
|
||||
} else if (Strings::EqualFold(identifier, "heroicmr")) {
|
||||
stat = static_cast<int>(item->HeroicMR);
|
||||
} else if (Strings::EqualFold(identifier, "heroicfr")) {
|
||||
stat = static_cast<int>(item->HeroicFR);
|
||||
} else if (Strings::EqualFold(identifier, "heroiccr")) {
|
||||
stat = static_cast<int>(item->HeroicCR);
|
||||
} else if (Strings::EqualFold(identifier, "heroicdr")) {
|
||||
stat = static_cast<int>(item->HeroicDR);
|
||||
} else if (Strings::EqualFold(identifier, "heroicpr")) {
|
||||
stat = static_cast<int>(item->HeroicPR);
|
||||
} else if (Strings::EqualFold(identifier, "heroicsvcorrup")) {
|
||||
stat = static_cast<int>(item->HeroicSVCorrup);
|
||||
} else if (Strings::EqualFold(identifier, "healamt")) {
|
||||
stat = static_cast<int>(item->HealAmt);
|
||||
} else if (Strings::EqualFold(identifier, "spelldmg")) {
|
||||
stat = static_cast<int>(item->SpellDmg);
|
||||
} else if (Strings::EqualFold(identifier, "ldonsellbackrate")) {
|
||||
stat = static_cast<int>(item->LDoNSellBackRate);
|
||||
} else if (Strings::EqualFold(identifier, "scriptfileid")) {
|
||||
stat = static_cast<int>(item->ScriptFileID);
|
||||
} else if (Strings::EqualFold(identifier, "expendablearrow")) {
|
||||
stat = static_cast<int>(item->ExpendableArrow);
|
||||
} else if (Strings::EqualFold(identifier, "clairvoyance")) {
|
||||
stat = static_cast<int>(item->Clairvoyance);
|
||||
} else if (Strings::EqualFold(identifier, "clickeffect")) {
|
||||
stat = static_cast<int>(item->Click.Effect);
|
||||
} else if (Strings::EqualFold(identifier, "clicktype")) {
|
||||
stat = static_cast<int>(item->Click.Type);
|
||||
} else if (Strings::EqualFold(identifier, "clicklevel")) {
|
||||
stat = static_cast<int>(item->Click.Level);
|
||||
} else if (Strings::EqualFold(identifier, "clicklevel2")) {
|
||||
stat = static_cast<int>(item->Click.Level2);
|
||||
} else if (Strings::EqualFold(identifier, "proceffect")) {
|
||||
stat = static_cast<int>(item->Proc.Effect);
|
||||
} else if (Strings::EqualFold(identifier, "proctype")) {
|
||||
stat = static_cast<int>(item->Proc.Type);
|
||||
} else if (Strings::EqualFold(identifier, "proclevel")) {
|
||||
stat = static_cast<int>(item->Proc.Level);
|
||||
} else if (Strings::EqualFold(identifier, "proclevel2")) {
|
||||
stat = static_cast<int>(item->Proc.Level2);
|
||||
} else if (Strings::EqualFold(identifier, "worneffect")) {
|
||||
stat = static_cast<int>(item->Worn.Effect);
|
||||
} else if (Strings::EqualFold(identifier, "worntype")) {
|
||||
stat = static_cast<int>(item->Worn.Type);
|
||||
} else if (Strings::EqualFold(identifier, "wornlevel")) {
|
||||
stat = static_cast<int>(item->Worn.Level);
|
||||
} else if (Strings::EqualFold(identifier, "wornlevel2")) {
|
||||
stat = static_cast<int>(item->Worn.Level2);
|
||||
} else if (Strings::EqualFold(identifier, "focuseffect")) {
|
||||
stat = static_cast<int>(item->Focus.Effect);
|
||||
} else if (Strings::EqualFold(identifier, "focustype")) {
|
||||
stat = static_cast<int>(item->Focus.Type);
|
||||
} else if (Strings::EqualFold(identifier, "focuslevel")) {
|
||||
stat = static_cast<int>(item->Focus.Level);
|
||||
} else if (Strings::EqualFold(identifier, "focuslevel2")) {
|
||||
stat = static_cast<int>(item->Focus.Level2);
|
||||
} else if (Strings::EqualFold(identifier, "scrolleffect")) {
|
||||
stat = static_cast<int>(item->Scroll.Effect);
|
||||
} else if (Strings::EqualFold(identifier, "scrolltype")) {
|
||||
stat = static_cast<int>(item->Scroll.Type);
|
||||
} else if (Strings::EqualFold(identifier, "scrolllevel")) {
|
||||
stat = static_cast<int>(item->Scroll.Level);
|
||||
} else if (Strings::EqualFold(identifier, "scrolllevel2")) {
|
||||
stat = static_cast<int>(item->Scroll.Level2);
|
||||
} else if (Strings::EqualFold(identifier, "augslot1type")) {
|
||||
stat = static_cast<int>(item->AugSlotType[0]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot2type")) {
|
||||
stat = static_cast<int>(item->AugSlotType[1]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot3type")) {
|
||||
stat = static_cast<int>(item->AugSlotType[2]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot4type")) {
|
||||
stat = static_cast<int>(item->AugSlotType[3]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot5type")) {
|
||||
stat = static_cast<int>(item->AugSlotType[4]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot6type")) {
|
||||
stat = static_cast<int>(item->AugSlotType[5]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot1visible")) {
|
||||
stat = static_cast<int>(item->AugSlotVisible[0]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot2visible")) {
|
||||
stat = static_cast<int>(item->AugSlotVisible[1]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot3visible")) {
|
||||
stat = static_cast<int>(item->AugSlotVisible[2]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot4visible")) {
|
||||
stat = static_cast<int>(item->AugSlotVisible[3]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot5visible")) {
|
||||
stat = static_cast<int>(item->AugSlotVisible[4]);
|
||||
} else if (Strings::EqualFold(identifier, "augslot6visible")) {
|
||||
stat = static_cast<int>(item->AugSlotVisible[5]);
|
||||
}
|
||||
|
||||
safe_delete(inst);
|
||||
return stat;
|
||||
|
||||
@@ -2012,8 +2012,8 @@ std::string lua_get_data_remaining(std::string bucket_name) {
|
||||
return DataBucket::GetDataRemaining(bucket_name);
|
||||
}
|
||||
|
||||
int lua_get_item_stat(uint32 item_id, std::string stat_identifier) {
|
||||
return quest_manager.getitemstat(item_id, stat_identifier);
|
||||
const int lua_get_item_stat(uint32 item_id, std::string identifier) {
|
||||
return quest_manager.getitemstat(item_id, identifier);
|
||||
}
|
||||
|
||||
int lua_get_spell_stat(uint32 spell_id, std::string stat_identifier) {
|
||||
|
||||
+3
-3
@@ -2213,9 +2213,9 @@ int Lua_Mob::GetWeaponDamageBonus(Lua_Item weapon, bool offhand) {
|
||||
return self->GetWeaponDamageBonus(weapon, offhand);
|
||||
}
|
||||
|
||||
int Lua_Mob::GetItemStat(uint32 itemid, const char* identifier) {
|
||||
const int Lua_Mob::GetItemStat(uint32 item_id, std::string identifier) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetItemStat(itemid, identifier);
|
||||
return self->GetItemStat(item_id, identifier);
|
||||
}
|
||||
|
||||
Lua_StatBonuses Lua_Mob::GetItemBonuses()
|
||||
@@ -3090,7 +3090,7 @@ luabind::scope lua_register_mob() {
|
||||
.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
|
||||
.def("GetItemBonuses", &Lua_Mob::GetItemBonuses)
|
||||
.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
|
||||
.def("GetItemStat", (int(Lua_Mob::*)(uint32,const char*))&Lua_Mob::GetItemStat)
|
||||
.def("GetItemStat", &Lua_Mob::GetItemStat)
|
||||
.def("GetLastName", &Lua_Mob::GetLastName)
|
||||
.def("GetLevel", &Lua_Mob::GetLevel)
|
||||
.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
|
||||
|
||||
+1
-1
@@ -452,7 +452,7 @@ public:
|
||||
bool IsAmnesiad();
|
||||
int32 GetMeleeMitigation();
|
||||
int GetWeaponDamageBonus(Lua_Item weapon, bool offhand);
|
||||
int GetItemStat(uint32 itemid, const char* identifier);
|
||||
const int GetItemStat(uint32 item_id, std::string identifier);
|
||||
Lua_StatBonuses GetItemBonuses();
|
||||
Lua_StatBonuses GetSpellBonuses();
|
||||
Lua_StatBonuses GetAABonuses();
|
||||
|
||||
+2
-2
@@ -4971,9 +4971,9 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
|
||||
CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
|
||||
}
|
||||
|
||||
int32 Mob::GetItemStat(uint32 itemid, const char *identifier)
|
||||
const int Mob::GetItemStat(uint32 item_id, std::string identifier)
|
||||
{
|
||||
return EQ::InventoryProfile::GetItemStatValue(itemid, identifier);
|
||||
return EQ::InventoryProfile::GetItemStatValue(item_id, identifier);
|
||||
}
|
||||
|
||||
std::string Mob::GetGlobal(const char *varname) {
|
||||
|
||||
+1
-1
@@ -876,7 +876,7 @@ public:
|
||||
void Shout(const char *format, ...);
|
||||
void Emote(const char *format, ...);
|
||||
void QuestJournalledSay(Client *QuestInitiator, const char *str, Journal::Options &opts);
|
||||
int32 GetItemStat(uint32 itemid, const char *identifier);
|
||||
const int GetItemStat(uint32 item_id, std::string identifier);
|
||||
|
||||
int64 CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, bool best_focus=false, uint16 casterid = 0, Mob *caster = nullptr);
|
||||
uint8 IsFocusEffect(uint16 spellid, int effect_index, bool AA=false,uint32 aa_effect=0);
|
||||
|
||||
+2
-2
@@ -1908,9 +1908,9 @@ void Perl_Mob_TempName(Mob* self, const char* name) // @categories Script Utilit
|
||||
self->TempName(name);
|
||||
}
|
||||
|
||||
int Perl_Mob_GetItemStat(Mob* self, uint32 item_id, const char* stat) // @categories Inventory and Items, Stats and Attributes
|
||||
const int Perl_Mob_GetItemStat(Mob* self, uint32 item_id, std::string identifier) // @categories Inventory and Items, Stats and Attributes
|
||||
{
|
||||
return self->GetItemStat(item_id, stat);
|
||||
return self->GetItemStat(item_id, identifier);
|
||||
}
|
||||
|
||||
std::string Perl_Mob_GetGlobal(Mob* self, const char* varname)
|
||||
|
||||
+2
-2
@@ -3633,9 +3633,9 @@ std::string QuestManager::getinventoryslotname(int16 slot_id) {
|
||||
return EQ::invslot::GetInvPossessionsSlotName(slot_id);
|
||||
}
|
||||
|
||||
int QuestManager::getitemstat(uint32 item_id, std::string stat_identifier) {
|
||||
const int QuestManager::getitemstat(uint32 item_id, std::string stat_identifier) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
return EQ::InventoryProfile::GetItemStatValue(item_id, stat_identifier.c_str());
|
||||
return EQ::InventoryProfile::GetItemStatValue(item_id, stat_identifier);
|
||||
}
|
||||
|
||||
int QuestManager::getspellstat(uint32 spell_id, std::string stat_identifier, uint8 slot) {
|
||||
|
||||
+1
-1
@@ -337,7 +337,7 @@ public:
|
||||
std::string getgendername(uint32 gender_id);
|
||||
std::string getdeityname(uint32 deity_id);
|
||||
std::string getinventoryslotname(int16 slot_id);
|
||||
int getitemstat(uint32 item_id, std::string stat_identifier);
|
||||
const int getitemstat(uint32 item_id, std::string stat_identifier);
|
||||
int getspellstat(uint32 spell_id, std::string stat_identifier, uint8 slot = 0);
|
||||
const SPDat_Spell_Struct *getspell(uint32 spell_id);
|
||||
std::string getenvironmentaldamagename(uint8 damage_type);
|
||||
|
||||
Reference in New Issue
Block a user