diff --git a/zone/spells.cpp b/zone/spells.cpp index a03f05408..0c2a762a6 100644 --- a/zone/spells.cpp +++ b/zone/spells.cpp @@ -2418,15 +2418,15 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, ui case AECaster: case AETarget: { -#ifdef BOTS - if(IsBot()) { - bool StopLogic = false; - if(!this->CastToBot()->DoFinishedSpellAETarget(spell_id, spell_target, slot, StopLogic)) - return false; - if(StopLogic) - break; - } -#endif //BOTS +//#ifdef BOTS +// if(IsBot()) { +// bool StopLogic = false; +// if(!this->CastToBot()->DoFinishedSpellAETarget(spell_id, spell_target, slot, StopLogic)) +// return false; +// if(StopLogic) +// break; +// } +//#endif //BOTS // we can't cast an AE spell without something to center it on assert(ae_center != nullptr); @@ -3332,7 +3332,7 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid } // now add buff at emptyslot - assert(buffs[emptyslot].spellid == SPELL_UNKNOWN); // sanity check + //assert(buffs[emptyslot].spellid == SPELL_UNKNOWN); // sanity check buffs[emptyslot].spellid = spell_id; buffs[emptyslot].casterlevel = caster_level;