[Feature] Classic Taunt (Pre 2006) style of taunt (#3942)

* DRAFT - Classic Taunt (Pre 2006) style of taunt

RULE: ClassicTauntSystem

Completely seperate logic for each system. Could potentially be re-writte to be more inline but there are a good bit of minor differences.

* Consolidate Logic

Still needs in-game testing

* Feedback Request

* Updates per feedback
This commit is contained in:
Fryguy
2024-02-10 04:22:08 -05:00
committed by GitHub
parent 26693992b6
commit 14d4a2610f
3 changed files with 127 additions and 82 deletions
+1
View File
@@ -140,6 +140,7 @@
#define SONG_NEEDS_BRASS 408 //You need to play a brass instrument for this song
#define AA_GAIN_ABILITY 410 //You have gained the ability "%T1" at a cost of %2 ability %T3.
#define AA_IMPROVE 411 //You have improved %T1 %2 at a cost of %3 ability %T4.
#define TAUNT_SUCCESS 412 //You taunt %1 to ignore others and attack you!
#define AA_REUSE_MSG 413 //You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds.
#define AA_REUSE_MSG2 414 //You can use the ability %B1(1) again in %2 minute(s) %3 seconds.
#define YOU_HEALED 419 //%1 has healed you for %2 points of damage.