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[Feature] Classic Taunt (Pre 2006) style of taunt (#3942)
* DRAFT - Classic Taunt (Pre 2006) style of taunt RULE: ClassicTauntSystem Completely seperate logic for each system. Could potentially be re-writte to be more inline but there are a good bit of minor differences. * Consolidate Logic Still needs in-game testing * Feedback Request * Updates per feedback
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@@ -140,6 +140,7 @@
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#define SONG_NEEDS_BRASS 408 //You need to play a brass instrument for this song
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#define AA_GAIN_ABILITY 410 //You have gained the ability "%T1" at a cost of %2 ability %T3.
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#define AA_IMPROVE 411 //You have improved %T1 %2 at a cost of %3 ability %T4.
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#define TAUNT_SUCCESS 412 //You taunt %1 to ignore others and attack you!
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#define AA_REUSE_MSG 413 //You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds.
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#define AA_REUSE_MSG2 414 //You can use the ability %B1(1) again in %2 minute(s) %3 seconds.
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#define YOU_HEALED 419 //%1 has healed you for %2 points of damage.
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