[Feature] Classic Taunt (Pre 2006) style of taunt (#3942)

* DRAFT - Classic Taunt (Pre 2006) style of taunt

RULE: ClassicTauntSystem

Completely seperate logic for each system. Could potentially be re-writte to be more inline but there are a good bit of minor differences.

* Consolidate Logic

Still needs in-game testing

* Feedback Request

* Updates per feedback
This commit is contained in:
Fryguy
2024-02-10 04:22:08 -05:00
committed by GitHub
parent 26693992b6
commit 14d4a2610f
3 changed files with 127 additions and 82 deletions
+2
View File
@@ -529,6 +529,8 @@ RULE_REAL(Combat, DefProcPerMinAgiContrib, 0.075, "How much agility contributes
RULE_INT(Combat, NPCFlurryChance, 20, "Chance for NPC to flurry")
RULE_BOOL(Combat, TauntOverLevel, 1, "Allows you to taunt NPC's over warriors level")
RULE_INT(Combat, TauntOverAggro, 0, "+ amount over hate_top it will add before any bonus hate.")
RULE_INT(Combat, TauntChanceBonus, 0, "Bonus to taunt chance")
RULE_BOOL(Combat, ClassicTauntSystem, false, "Enable to use the pre 2006 taunt system.")
RULE_REAL(Combat, TauntSkillFalloff, 0.33, "For every taunt skill point that's not maxed you lose this percentage chance to taunt")
RULE_BOOL(Combat, EXPFromDmgShield, false, "Determine if damage from a damage shield counts for experience gain")
RULE_INT(Combat, QuiverHasteCap, 1000, "Quiver haste cap 1000 on live for a while, currently 700 on live")