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[Feature] Classic Taunt (Pre 2006) style of taunt (#3942)
* DRAFT - Classic Taunt (Pre 2006) style of taunt RULE: ClassicTauntSystem Completely seperate logic for each system. Could potentially be re-writte to be more inline but there are a good bit of minor differences. * Consolidate Logic Still needs in-game testing * Feedback Request * Updates per feedback
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@@ -529,6 +529,8 @@ RULE_REAL(Combat, DefProcPerMinAgiContrib, 0.075, "How much agility contributes
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RULE_INT(Combat, NPCFlurryChance, 20, "Chance for NPC to flurry")
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RULE_BOOL(Combat, TauntOverLevel, 1, "Allows you to taunt NPC's over warriors level")
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RULE_INT(Combat, TauntOverAggro, 0, "+ amount over hate_top it will add before any bonus hate.")
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RULE_INT(Combat, TauntChanceBonus, 0, "Bonus to taunt chance")
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RULE_BOOL(Combat, ClassicTauntSystem, false, "Enable to use the pre 2006 taunt system.")
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RULE_REAL(Combat, TauntSkillFalloff, 0.33, "For every taunt skill point that's not maxed you lose this percentage chance to taunt")
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RULE_BOOL(Combat, EXPFromDmgShield, false, "Determine if damage from a damage shield counts for experience gain")
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RULE_INT(Combat, QuiverHasteCap, 1000, "Quiver haste cap 1000 on live for a while, currently 700 on live")
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