mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-21 02:58:27 +00:00
Will no longer use bestz snapping every frame if a navmesh is available. Fix for inliquid
This commit is contained in:
+1
-1
@@ -109,7 +109,7 @@ Mob::Mob(const char* in_name,
|
||||
m_TargetV(glm::vec3()),
|
||||
flee_timer(FLEE_CHECK_TIMER),
|
||||
m_Position(position),
|
||||
m_pos_update_timer(8000)
|
||||
m_pos_update_timer(3000) //this can be much longer but really need to redo ai and movement code first.
|
||||
{
|
||||
targeted = 0;
|
||||
tar_ndx=0;
|
||||
|
||||
Reference in New Issue
Block a user