Will no longer use bestz snapping every frame if a navmesh is available. Fix for inliquid

This commit is contained in:
KimLS
2016-01-16 20:35:18 -08:00
parent a2136e5ee4
commit 14b9b22ca3
6 changed files with 9 additions and 33 deletions
+1 -1
View File
@@ -109,7 +109,7 @@ Mob::Mob(const char* in_name,
m_TargetV(glm::vec3()),
flee_timer(FLEE_CHECK_TIMER),
m_Position(position),
m_pos_update_timer(8000)
m_pos_update_timer(3000) //this can be much longer but really need to redo ai and movement code first.
{
targeted = 0;
tar_ndx=0;