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Will no longer use bestz snapping every frame if a navmesh is available. Fix for inliquid
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@@ -77,6 +77,7 @@ public:
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//Expects locations in EQEmu internal format eg what #loc returns not what /loc returns.
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PathfindingRoute FindRoute(const glm::vec3 ¤t_location, const glm::vec3 &dest_location);
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bool GetRandomPoint(const glm::vec3 &start, float radius, glm::vec3 &pos);
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bool Loaded() const { return m_nav_mesh != nullptr; }
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private:
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dtNavMesh *m_nav_mesh;
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dtNavMeshQuery *m_nav_query;
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