mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-29 08:38:20 +00:00
[Feature] Implement Heroic Strikethrough to NPCs (#2395)
* [Feature] Implement Heroic Strikethrough to NPCs * Removed virtual from inline int32 GetHeroicStrikethrough() * Fix formatting * Removed unnecessary function
This commit is contained in:
@@ -2561,6 +2561,8 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
|
||||
t->exp_mod = n.exp_mod;
|
||||
t->skip_auto_scale = false; // hardcoded here for now
|
||||
t->hp_regen_per_second = n.hp_regen_per_second;
|
||||
t->heroic_strikethrough = n.heroic_strikethrough;
|
||||
|
||||
|
||||
// If NPC with duplicate NPC id already in table,
|
||||
// free item we attempted to add.
|
||||
|
||||
Reference in New Issue
Block a user