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[Feature] Implement Heroic Strikethrough to NPCs (#2395)
* [Feature] Implement Heroic Strikethrough to NPCs * Removed virtual from inline int32 GetHeroicStrikethrough() * Fix formatting * Removed unnecessary function
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@@ -97,6 +97,7 @@ Mob::Mob(
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uint8 in_feettexture,
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uint16 in_usemodel,
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bool in_always_aggro,
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int32 in_heroic_strikethrough,
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int64 in_hp_regen_per_second
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) :
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attack_timer(2000),
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@@ -283,6 +284,7 @@ Mob::Mob(
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spawned = false;
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rare_spawn = false;
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always_aggro = in_always_aggro;
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heroic_strikethrough = in_heroic_strikethrough;
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InitializeBuffSlots();
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