[Feature] Implement Heroic Strikethrough to NPCs (#2395)

* [Feature] Implement Heroic Strikethrough to NPCs

* Removed virtual from inline int32 GetHeroicStrikethrough()

* Fix formatting

* Removed unnecessary function
This commit is contained in:
Aeadoin
2022-08-31 00:29:41 -04:00
committed by GitHub
parent edda5ef811
commit 149fa54cfa
14 changed files with 63 additions and 14 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ Encounter::Encounter(const char* enc_name)
:Mob
(
nullptr, nullptr, 0, 0, 0, INVISIBLE_MAN, 0, BT_NoTarget, 0, 0, 0, 0, 0, glm::vec4(0,0,0,0), 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, EQ::TintProfile(), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, EQ::TintProfile(), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false
)
{
encounter_name[0] = 0;