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[Feature] Implement Heroic Strikethrough to NPCs (#2395)
* [Feature] Implement Heroic Strikethrough to NPCs * Removed virtual from inline int32 GetHeroicStrikethrough() * Fix formatting * Removed unnecessary function
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+4
-2
@@ -154,7 +154,7 @@ Corpse::Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NP
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in_npc->GetDeity(),in_npc->GetLevel(),in_npc->GetNPCTypeID(),in_npc->GetSize(),0,
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in_npc->GetPosition(), in_npc->GetInnateLightType(), in_npc->GetTexture(),in_npc->GetHelmTexture(),
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0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,EQ::TintProfile(),0xff,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,EQ::TintProfile(),0xff,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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(*in_npctypedata)->use_model, false),
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corpse_decay_timer(in_decaytime),
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corpse_rez_timer(0),
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@@ -263,7 +263,8 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
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0, // uint8 in_legtexture,
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0, // uint8 in_feettexture,
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0, // uint8 in_usemodel,
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0 // bool in_always_aggro
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0, // bool in_always_aggro,
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0 // Int32 in_heroic_strikethrough
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),
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corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
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corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),
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@@ -503,6 +504,7 @@ EQ::TintProfile(),
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0,
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0,
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0,
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0,
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false),
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corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
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corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),
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