mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 17:51:28 +00:00
Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional
This commit is contained in:
parent
ffe6494147
commit
1480b8911f
@ -161,6 +161,11 @@ IF(EQEMU_BUILD_LUA)
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FIND_PACKAGE(Boost REQUIRED)
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FIND_PACKAGE(Boost REQUIRED)
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INCLUDE_DIRECTORIES("${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}" "luabind")
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INCLUDE_DIRECTORIES("${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}" "luabind")
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OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
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IF(EQEMU_SANITIZE_LUA_LIBS)
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ADD_DEFINITIONS(-DSANITIZE_LUA_LIBS)
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ENDIF(EQEMU_SANITIZE_LUA_LIBS)
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ENDIF(EQEMU_BUILD_LUA)
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ENDIF(EQEMU_BUILD_LUA)
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INCLUDE_DIRECTORIES("${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}")
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INCLUDE_DIRECTORIES("${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}")
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@ -30,6 +30,7 @@
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#include <sstream>
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#include <sstream>
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#include <iostream>
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#include <iostream>
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std::list<ItemInst*> dirty_inst;
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int32 NextItemInstSerialNumber = 1;
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int32 NextItemInstSerialNumber = 1;
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static inline int32 GetNextItemInstSerialNumber() {
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static inline int32 GetNextItemInstSerialNumber() {
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@ -110,7 +111,6 @@ ItemInstQueue::~ItemInstQueue() {
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Inventory::~Inventory() {
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Inventory::~Inventory() {
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std::map<int16, ItemInst*>::iterator cur,end;
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std::map<int16, ItemInst*>::iterator cur,end;
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cur = m_worn.begin();
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cur = m_worn.begin();
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end = m_worn.end();
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end = m_worn.end();
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for(; cur != end; cur++) {
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for(; cur != end; cur++) {
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@ -1116,7 +1116,7 @@ bool Inventory::DeleteItem(int16 slot_id, uint8 quantity)
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(!item_to_delete->IsStackable() &&
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(!item_to_delete->IsStackable() &&
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((item_to_delete->GetItem()->MaxCharges == 0) || item_to_delete->IsExpendable()))) {
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((item_to_delete->GetItem()->MaxCharges == 0) || item_to_delete->IsExpendable()))) {
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// Item can now be destroyed
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// Item can now be destroyed
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safe_delete(item_to_delete);
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Inventory::MarkDirty(item_to_delete);
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return true;
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return true;
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}
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}
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}
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}
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@ -1126,8 +1126,7 @@ bool Inventory::DeleteItem(int16 slot_id, uint8 quantity)
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return false;
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return false;
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}
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}
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safe_delete(item_to_delete);
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Inventory::MarkDirty(item_to_delete);
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return true;
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return true;
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}
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}
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@ -1418,7 +1417,7 @@ int16 Inventory::_PutItem(int16 slot_id, ItemInst* inst)
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if (result == SLOT_INVALID) {
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if (result == SLOT_INVALID) {
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LogFile->write(EQEMuLog::Error, "Inventory::_PutItem: Invalid slot_id specified (%i)", slot_id);
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LogFile->write(EQEMuLog::Error, "Inventory::_PutItem: Invalid slot_id specified (%i)", slot_id);
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safe_delete(inst); // Slot not found, clean up
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Inventory::MarkDirty(inst); // Slot not found, clean up
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}
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}
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return result;
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return result;
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@ -1933,3 +1932,18 @@ bool Item_Struct::IsEquipable(uint16 Race, uint16 Class_) const
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}
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}
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return (IsRace && IsClass);
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return (IsRace && IsClass);
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}
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}
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void Inventory::CleanDirty() {
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auto iter = dirty_inst.begin();
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while(iter != dirty_inst.end()) {
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delete (*iter);
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++iter;
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}
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dirty_inst.clear();
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}
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void Inventory::MarkDirty(ItemInst *inst) {
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if(inst) {
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dirty_inst.push_back(inst);
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}
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}
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@ -136,6 +136,9 @@ public:
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~Inventory();
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~Inventory();
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static void CleanDirty();
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static void MarkDirty(ItemInst *inst);
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// Retrieve a writeable item at specified slot
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// Retrieve a writeable item at specified slot
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ItemInst* GetItem(int16 slot_id) const;
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ItemInst* GetItem(int16 slot_id) const;
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ItemInst* GetItem(int16 slot_id, uint8 bagidx) const;
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ItemInst* GetItem(int16 slot_id, uint8 bagidx) const;
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@ -32,6 +32,7 @@ SET(zone_sources
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horse.cpp
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horse.cpp
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inventory.cpp
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inventory.cpp
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loottables.cpp
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loottables.cpp
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lua_bit.cpp
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lua_corpse.cpp
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lua_corpse.cpp
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lua_client.cpp
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lua_client.cpp
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lua_door.cpp
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lua_door.cpp
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@ -141,6 +142,7 @@ SET(zone_headers
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guild_mgr.h
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guild_mgr.h
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hate_list.h
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hate_list.h
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horse.h
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horse.h
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lua_bit.h
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lua_client.h
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lua_client.h
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lua_corpse.h
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lua_corpse.h
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lua_entity.h
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lua_entity.h
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@ -2683,9 +2683,6 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
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}
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}
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// Send client bind done
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// Send client bind done
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//this is taken care of on start of bind, not finish now, and is improved
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//DeleteItemInInventory(m_inv.HasItem(13009, 1), 1, true);
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bind_out->type = 1; // Done
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bind_out->type = 1; // Done
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QueuePacket(outapp);
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QueuePacket(outapp);
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bind_out->type = 0;
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bind_out->type = 0;
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@ -692,14 +692,9 @@ bool Client::Process() {
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/************ Get all packets from packet manager out queue and process them ************/
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/************ Get all packets from packet manager out queue and process them ************/
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adverrorinfo = 5;
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adverrorinfo = 5;
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EQApplicationPacket *app = 0;
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EQApplicationPacket *app = nullptr;
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// if(eqs->GetState()==CLOSING && eqs->CheckActive())
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if(!eqs->CheckState(CLOSING))
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if(eqs->CheckState(CLOSING))
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{
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{
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//eqs->Close();
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//return false;
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//handled below
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} else {
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while(ret && (app = (EQApplicationPacket *)eqs->PopPacket())) {
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while(ret && (app = (EQApplicationPacket *)eqs->PopPacket())) {
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if(app)
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if(app)
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ret = HandlePacket(app);
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ret = HandlePacket(app);
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179
zone/lua_bit.cpp
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179
zone/lua_bit.cpp
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@ -0,0 +1,179 @@
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/*
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** Lua BitOp -- a bit operations library for Lua 5.1/5.2.
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** http://bitop.luajit.org/
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**
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** Copyright (C) 2008-2012 Mike Pall. All rights reserved.
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**
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** Permission is hereby granted, free of charge, to any person obtaining
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** a copy of this software and associated documentation files (the
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** "Software"), to deal in the Software without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Software, and to
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** permit persons to whom the Software is furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be
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** included in all copies or substantial portions of the Software.
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**
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**
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** [ MIT license: http://www.opensource.org/licenses/mit-license.php ]
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*/
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#define LUA_BITOP_VERSION "1.0.2"
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#include "lua.hpp"
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#include <stdint.h>
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typedef int32_t SBits;
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typedef uint32_t UBits;
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typedef union {
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lua_Number n;
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#ifdef LUA_NUMBER_DOUBLE
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uint64_t b;
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#else
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UBits b;
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#endif
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} BitNum;
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/* Convert argument to bit type. */
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static UBits barg(lua_State *L, int idx)
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{
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BitNum bn;
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UBits b;
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#if LUA_VERSION_NUM < 502
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bn.n = lua_tonumber(L, idx);
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#else
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bn.n = luaL_checknumber(L, idx);
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#endif
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#if defined(LUA_NUMBER_DOUBLE)
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bn.n += 6755399441055744.0; /* 2^52+2^51 */
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#ifdef SWAPPED_DOUBLE
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b = (UBits)(bn.b >> 32);
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#else
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b = (UBits)bn.b;
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#endif
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#elif defined(LUA_NUMBER_INT) || defined(LUA_NUMBER_LONG) || \
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defined(LUA_NUMBER_LONGLONG) || defined(LUA_NUMBER_LONG_LONG) || \
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defined(LUA_NUMBER_LLONG)
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if (sizeof(UBits) == sizeof(lua_Number))
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b = bn.b;
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else
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b = (UBits)(SBits)bn.n;
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#elif defined(LUA_NUMBER_FLOAT)
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#error "A 'float' lua_Number type is incompatible with this library"
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#else
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#error "Unknown number type, check LUA_NUMBER_* in luaconf.h"
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#endif
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#if LUA_VERSION_NUM < 502
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if (b == 0 && !lua_isnumber(L, idx)) {
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luaL_typerror(L, idx, "number");
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}
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#endif
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return b;
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}
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/* Return bit type. */
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#define BRET(b) lua_pushnumber(L, (lua_Number)(SBits)(b)); return 1;
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static int bit_tobit(lua_State *L) { BRET(barg(L, 1)) }
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static int bit_bnot(lua_State *L) { BRET(~barg(L, 1)) }
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#define BIT_OP(func, opr) \
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static int func(lua_State *L) { int i; UBits b = barg(L, 1); \
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for (i = lua_gettop(L); i > 1; i--) b opr barg(L, i); BRET(b) }
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BIT_OP(bit_band, &=)
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BIT_OP(bit_bor, |=)
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BIT_OP(bit_bxor, ^=)
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#define bshl(b, n) (b << n)
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#define bshr(b, n) (b >> n)
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#define bsar(b, n) ((SBits)b >> n)
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#define brol(b, n) ((b << n) | (b >> (32-n)))
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#define bror(b, n) ((b << (32-n)) | (b >> n))
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#define BIT_SH(func, fn) \
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static int func(lua_State *L) { \
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UBits b = barg(L, 1); UBits n = barg(L, 2) & 31; BRET(fn(b, n)) }
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BIT_SH(bit_lshift, bshl)
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BIT_SH(bit_rshift, bshr)
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BIT_SH(bit_arshift, bsar)
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BIT_SH(bit_rol, brol)
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BIT_SH(bit_ror, bror)
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static int bit_bswap(lua_State *L)
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{
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UBits b = barg(L, 1);
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b = (b >> 24) | ((b >> 8) & 0xff00) | ((b & 0xff00) << 8) | (b << 24);
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BRET(b)
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}
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static int bit_tohex(lua_State *L)
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{
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UBits b = barg(L, 1);
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SBits n = lua_isnone(L, 2) ? 8 : (SBits)barg(L, 2);
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const char *hexdigits = "0123456789abcdef";
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char buf[8];
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int i;
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if (n < 0) { n = -n; hexdigits = "0123456789ABCDEF"; }
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if (n > 8) n = 8;
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for (i = (int)n; --i >= 0; ) { buf[i] = hexdigits[b & 15]; b >>= 4; }
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lua_pushlstring(L, buf, (size_t)n);
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return 1;
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}
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static const struct luaL_Reg bit_funcs[] = {
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{ "tobit", bit_tobit },
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{ "bnot", bit_bnot },
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{ "band", bit_band },
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{ "bor", bit_bor },
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{ "bxor", bit_bxor },
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{ "lshift", bit_lshift },
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{ "rshift", bit_rshift },
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{ "arshift", bit_arshift },
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{ "rol", bit_rol },
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{ "ror", bit_ror },
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{ "bswap", bit_bswap },
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{ "tohex", bit_tohex },
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{ NULL, NULL }
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};
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/* Signed right-shifts are implementation-defined per C89/C99.
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** But the de facto standard are arithmetic right-shifts on two's
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** complement CPUs. This behaviour is required here, so test for it.
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*/
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#define BAD_SAR (bsar(-8, 2) != (SBits)-2)
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LUALIB_API int luaopen_bit(lua_State *L)
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{
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UBits b;
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lua_pushnumber(L, (lua_Number)1437217655L);
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b = barg(L, -1);
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if (b != (UBits)1437217655L || BAD_SAR) { /* Perform a simple self-test. */
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const char *msg = "compiled with incompatible luaconf.h";
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#ifdef LUA_NUMBER_DOUBLE
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#ifdef _WIN32
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if (b == (UBits)1610612736L)
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msg = "use D3DCREATE_FPU_PRESERVE with DirectX";
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#endif
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if (b == (UBits)1127743488L)
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msg = "not compiled with SWAPPED_DOUBLE";
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#endif
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if (BAD_SAR)
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msg = "arithmetic right-shift broken";
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luaL_error(L, "bit library self-test failed (%s)", msg);
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}
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#if LUA_VERSION_NUM < 502
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luaL_register(L, "bit", bit_funcs);
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#else
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luaL_newlib(L, bit_funcs);
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#endif
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return 1;
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}
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6
zone/lua_bit.h
Normal file
6
zone/lua_bit.h
Normal file
@ -0,0 +1,6 @@
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#ifndef _LUABIT_H
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#define _LUABIT_H
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int luaopen_bit(lua_State *L);
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#endif
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@ -609,6 +609,11 @@ int Lua_Client::GetHorseId() {
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return self->GetHorseId();
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return self->GetHorseId();
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}
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}
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void Lua_Client::NukeItem(uint32 item_num) {
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Lua_Safe_Call_Void();
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self->NukeItem(item_num, 0xFF);
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}
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void Lua_Client::NukeItem(uint32 item_num, int where_to_check) {
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void Lua_Client::NukeItem(uint32 item_num, int where_to_check) {
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Lua_Safe_Call_Void();
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Lua_Safe_Call_Void();
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self->NukeItem(item_num, where_to_check);
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self->NukeItem(item_num, where_to_check);
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@ -1300,6 +1305,7 @@ luabind::scope lua_register_client() {
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.def("AutoSplitEnabled", (bool(Lua_Client::*)(void))&Lua_Client::AutoSplitEnabled)
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.def("AutoSplitEnabled", (bool(Lua_Client::*)(void))&Lua_Client::AutoSplitEnabled)
|
||||||
.def("SetHorseId", (void(Lua_Client::*)(int))&Lua_Client::SetHorseId)
|
.def("SetHorseId", (void(Lua_Client::*)(int))&Lua_Client::SetHorseId)
|
||||||
.def("GetHorseId", (int(Lua_Client::*)(void))&Lua_Client::GetHorseId)
|
.def("GetHorseId", (int(Lua_Client::*)(void))&Lua_Client::GetHorseId)
|
||||||
|
.def("NukeItem", (void(Lua_Client::*)(uint32))&Lua_Client::NukeItem)
|
||||||
.def("NukeItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::NukeItem)
|
.def("NukeItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::NukeItem)
|
||||||
.def("SetTint", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetTint)
|
.def("SetTint", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetTint)
|
||||||
.def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial)
|
.def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial)
|
||||||
|
|||||||
@ -147,6 +147,7 @@ public:
|
|||||||
bool AutoSplitEnabled();
|
bool AutoSplitEnabled();
|
||||||
void SetHorseId(int id);
|
void SetHorseId(int id);
|
||||||
int GetHorseId();
|
int GetHorseId();
|
||||||
|
void NukeItem(uint32 item_num);
|
||||||
void NukeItem(uint32 item_num, int where_to_check);
|
void NukeItem(uint32 item_num, int where_to_check);
|
||||||
void SetTint(int slot_id, uint32 color);
|
void SetTint(int slot_id, uint32 color);
|
||||||
void SetMaterial(int slot_id, uint32 item_id);
|
void SetMaterial(int slot_id, uint32 item_id);
|
||||||
|
|||||||
@ -12,6 +12,7 @@
|
|||||||
|
|
||||||
#include "masterentity.h"
|
#include "masterentity.h"
|
||||||
#include "../common/spdat.h"
|
#include "../common/spdat.h"
|
||||||
|
#include "lua_bit.h"
|
||||||
#include "lua_entity.h"
|
#include "lua_entity.h"
|
||||||
#include "lua_item.h"
|
#include "lua_item.h"
|
||||||
#include "lua_iteminst.h"
|
#include "lua_iteminst.h"
|
||||||
@ -769,11 +770,18 @@ void LuaParser::ReloadQuests() {
|
|||||||
L = luaL_newstate();
|
L = luaL_newstate();
|
||||||
luaL_openlibs(L);
|
luaL_openlibs(L);
|
||||||
|
|
||||||
|
if(luaopen_bit(L) != 1) {
|
||||||
|
std::string error = lua_tostring(L, -1);
|
||||||
|
AddError(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef SANITIZE_LUA_LIBS
|
||||||
lua_pushnil(L);
|
lua_pushnil(L);
|
||||||
lua_setglobal(L, "os");
|
lua_setglobal(L, "os");
|
||||||
|
|
||||||
lua_pushnil(L);
|
lua_pushnil(L);
|
||||||
lua_setglobal(L, "io");
|
lua_setglobal(L, "io");
|
||||||
|
#endif
|
||||||
|
|
||||||
lua_getglobal(L, "package");
|
lua_getglobal(L, "package");
|
||||||
lua_getfield(L, -1, "path");
|
lua_getfield(L, -1, "path");
|
||||||
|
|||||||
@ -1286,6 +1286,8 @@ bool Zone::Process() {
|
|||||||
if(spawn2_timer.Check()) {
|
if(spawn2_timer.Check()) {
|
||||||
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
LinkedListIterator<Spawn2*> iterator(spawn2_list);
|
||||||
|
|
||||||
|
Inventory::CleanDirty();
|
||||||
|
|
||||||
iterator.Reset();
|
iterator.Reset();
|
||||||
while (iterator.MoreElements()) {
|
while (iterator.MoreElements()) {
|
||||||
if (iterator.GetData()->Process()) {
|
if (iterator.GetData()->Process()) {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user