Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional

This commit is contained in:
KimLS
2013-06-25 14:51:06 -07:00
parent ffe6494147
commit 1480b8911f
12 changed files with 233 additions and 15 deletions
+6
View File
@@ -609,6 +609,11 @@ int Lua_Client::GetHorseId() {
return self->GetHorseId();
}
void Lua_Client::NukeItem(uint32 item_num) {
Lua_Safe_Call_Void();
self->NukeItem(item_num, 0xFF);
}
void Lua_Client::NukeItem(uint32 item_num, int where_to_check) {
Lua_Safe_Call_Void();
self->NukeItem(item_num, where_to_check);
@@ -1300,6 +1305,7 @@ luabind::scope lua_register_client() {
.def("AutoSplitEnabled", (bool(Lua_Client::*)(void))&Lua_Client::AutoSplitEnabled)
.def("SetHorseId", (void(Lua_Client::*)(int))&Lua_Client::SetHorseId)
.def("GetHorseId", (int(Lua_Client::*)(void))&Lua_Client::GetHorseId)
.def("NukeItem", (void(Lua_Client::*)(uint32))&Lua_Client::NukeItem)
.def("NukeItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::NukeItem)
.def("SetTint", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetTint)
.def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial)