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Moved faction stuff around, removed stupid external item status stuff
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@@ -793,14 +793,6 @@ void WorldServer::Process() {
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client->SetWID(scw->newwid);
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break;
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}
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case ServerOP_ItemStatus: {
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if (pack->size != 5) {
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cout << "Wrong size on ServerChangeWID_Struct. Got: " << pack->size << ", Expected: 5" << endl;
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break;
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}
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database.SetItemStatus(*((uint32*) &pack->pBuffer[0]), *((uint8*) &pack->pBuffer[4]));
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break;
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}
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case ServerOP_OOCMute: {
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oocmuted = *(pack->pBuffer);
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break;
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