Moved faction stuff around, removed stupid external item status stuff

This commit is contained in:
KimLS
2013-02-23 15:03:15 -08:00
parent 5a69f41f4d
commit 147c96970c
19 changed files with 1047 additions and 1161 deletions
+188
View File
@@ -4473,3 +4473,191 @@ bool Mob::PassLimitToSkill(uint16 spell_id, uint16 skill) {
}
return false;
}
// Faction Mods for Alliance type spells
void Mob::AddFactionBonus(uint32 pFactionID,int32 bonus) {
map <uint32, int32> :: const_iterator faction_bonus;
typedef std::pair <uint32, int32> NewFactionBonus;
faction_bonus = faction_bonuses.find(pFactionID);
if(faction_bonus == faction_bonuses.end())
{
faction_bonuses.insert(NewFactionBonus(pFactionID,bonus));
}
else
{
if(faction_bonus->second<bonus)
{
faction_bonuses.erase(pFactionID);
faction_bonuses.insert(NewFactionBonus(pFactionID,bonus));
}
}
}
// Faction Mods from items
void Mob::AddItemFactionBonus(uint32 pFactionID,int32 bonus) {
map <uint32, int32> :: const_iterator faction_bonus;
typedef std::pair <uint32, int32> NewFactionBonus;
faction_bonus = item_faction_bonuses.find(pFactionID);
if(faction_bonus == item_faction_bonuses.end())
{
item_faction_bonuses.insert(NewFactionBonus(pFactionID,bonus));
}
else
{
if((bonus > 0 && faction_bonus->second < bonus) || (bonus < 0 && faction_bonus->second > bonus))
{
item_faction_bonuses.erase(pFactionID);
item_faction_bonuses.insert(NewFactionBonus(pFactionID,bonus));
}
}
}
int32 Mob::GetFactionBonus(uint32 pFactionID) {
map <uint32, int32> :: const_iterator faction_bonus;
faction_bonus = faction_bonuses.find(pFactionID);
if(faction_bonus != faction_bonuses.end())
{
return (*faction_bonus).second;
}
return 0;
}
int32 Mob::GetItemFactionBonus(uint32 pFactionID) {
map <uint32, int32> :: const_iterator faction_bonus;
faction_bonus = item_faction_bonuses.find(pFactionID);
if(faction_bonus != item_faction_bonuses.end())
{
return (*faction_bonus).second;
}
return 0;
}
void Mob::ClearItemFactionBonuses() {
map <uint32, int32> :: iterator itr;
for(itr = item_faction_bonuses.begin(); itr != item_faction_bonuses.end(); itr++)
{
item_faction_bonuses.erase(itr->first);
}
}
FACTION_VALUE Mob::GetSpecialFactionCon(Mob* iOther) {
if (!iOther)
return FACTION_INDIFFERENT;
iOther = iOther->GetOwnerOrSelf();
Mob* self = this->GetOwnerOrSelf();
bool selfAIcontrolled = self->IsAIControlled();
bool iOtherAIControlled = iOther->IsAIControlled();
int selfPrimaryFaction = self->GetPrimaryFaction();
int iOtherPrimaryFaction = iOther->GetPrimaryFaction();
if (selfPrimaryFaction >= 0 && selfAIcontrolled)
return FACTION_INDIFFERENT;
if (iOther->GetPrimaryFaction() >= 0)
return FACTION_INDIFFERENT;
/* special values:
-2 = indiff to player, ally to AI on special values, indiff to AI
-3 = dub to player, ally to AI on special values, indiff to AI
-4 = atk to player, ally to AI on special values, indiff to AI
-5 = indiff to player, indiff to AI
-6 = dub to player, indiff to AI
-7 = atk to player, indiff to AI
-8 = indiff to players, ally to AI on same value, indiff to AI
-9 = dub to players, ally to AI on same value, indiff to AI
-10 = atk to players, ally to AI on same value, indiff to AI
-11 = indiff to players, ally to AI on same value, atk to AI
-12 = dub to players, ally to AI on same value, atk to AI
-13 = atk to players, ally to AI on same value, atk to AI
*/
switch (iOtherPrimaryFaction) {
case -2: // -2 = indiff to player, ally to AI on special values, indiff to AI
if (selfAIcontrolled && iOtherAIControlled)
return FACTION_ALLY;
else
return FACTION_INDIFFERENT;
case -3: // -3 = dub to player, ally to AI on special values, indiff to AI
if (selfAIcontrolled && iOtherAIControlled)
return FACTION_ALLY;
else
return FACTION_DUBIOUS;
case -4: // -4 = atk to player, ally to AI on special values, indiff to AI
if (selfAIcontrolled && iOtherAIControlled)
return FACTION_ALLY;
else
return FACTION_SCOWLS;
case -5: // -5 = indiff to player, indiff to AI
return FACTION_INDIFFERENT;
case -6: // -6 = dub to player, indiff to AI
if (selfAIcontrolled && iOtherAIControlled)
return FACTION_INDIFFERENT;
else
return FACTION_DUBIOUS;
case -7: // -7 = atk to player, indiff to AI
if (selfAIcontrolled && iOtherAIControlled)
return FACTION_INDIFFERENT;
else
return FACTION_SCOWLS;
case -8: // -8 = indiff to players, ally to AI on same value, indiff to AI
if (selfAIcontrolled && iOtherAIControlled) {
if (selfPrimaryFaction == iOtherPrimaryFaction)
return FACTION_ALLY;
else
return FACTION_INDIFFERENT;
}
else
return FACTION_INDIFFERENT;
case -9: // -9 = dub to players, ally to AI on same value, indiff to AI
if (selfAIcontrolled && iOtherAIControlled) {
if (selfPrimaryFaction == iOtherPrimaryFaction)
return FACTION_ALLY;
else
return FACTION_INDIFFERENT;
}
else
return FACTION_DUBIOUS;
case -10: // -10 = atk to players, ally to AI on same value, indiff to AI
if (selfAIcontrolled && iOtherAIControlled) {
if (selfPrimaryFaction == iOtherPrimaryFaction)
return FACTION_ALLY;
else
return FACTION_INDIFFERENT;
}
else
return FACTION_SCOWLS;
case -11: // -11 = indiff to players, ally to AI on same value, atk to AI
if (selfAIcontrolled && iOtherAIControlled) {
if (selfPrimaryFaction == iOtherPrimaryFaction)
return FACTION_ALLY;
else
return FACTION_SCOWLS;
}
else
return FACTION_INDIFFERENT;
case -12: // -12 = dub to players, ally to AI on same value, atk to AI
if (selfAIcontrolled && iOtherAIControlled) {
if (selfPrimaryFaction == iOtherPrimaryFaction)
return FACTION_ALLY;
else
return FACTION_SCOWLS;
}
else
return FACTION_DUBIOUS;
case -13: // -13 = atk to players, ally to AI on same value, atk to AI
if (selfAIcontrolled && iOtherAIControlled) {
if (selfPrimaryFaction == iOtherPrimaryFaction)
return FACTION_ALLY;
else
return FACTION_SCOWLS;
}
else
return FACTION_SCOWLS;
default:
return FACTION_INDIFFERENT;
}
}