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Moved faction stuff around, removed stupid external item status stuff
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+2
-2
@@ -54,14 +54,15 @@ struct FactionMods
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int32 race_mod;
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int32 deity_mod;
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};
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struct Faction {
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int32 id;
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std::map<std::string, int16> mods;
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int16 base;
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char name[50];
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};
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typedef map<uint32, int16> faction_map;
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typedef std::map<uint32, int16> faction_map;
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struct NPCFaction
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{
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uint32 factionID;
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@@ -71,6 +72,5 @@ struct NPCFaction
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};
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const char *FactionValueToString(FACTION_VALUE fv);
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char* BuildFactionMessage(int32 tmpvalue, int32 faction_id, int32 totalvalue, uint8 temp);
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FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value);
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#endif
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