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https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Moved faction stuff around, removed stupid external item status stuff
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@@ -27,6 +27,7 @@ SET(common_sources
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EQStreamProxy.cpp
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eqtime.cpp
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extprofile.cpp
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faction.cpp
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guild_base.cpp
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guilds.cpp
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ipc_mutex.cpp
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@@ -0,0 +1,141 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "debug.h"
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#include "faction.h"
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#include "races.h"
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const char *FactionValueToString(FACTION_VALUE fv) {
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switch(fv) {
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case FACTION_ALLY:
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return("Ally");
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case FACTION_WARMLY:
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return("Warmly");
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case FACTION_KINDLY:
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return("Kindly");
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case FACTION_AMIABLE:
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return("Amiable");
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case FACTION_INDIFFERENT:
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return("Indifferent");
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case FACTION_APPREHENSIVE:
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return("Apprehensive");
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case FACTION_DUBIOUS:
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return("Dubious");
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case FACTION_THREATENLY:
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return("Threatenly");
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case FACTION_SCOWLS:
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return("Scowls, ready to attack.");
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default:
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break;
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}
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return("Unknown Faction Con");
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}
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//o--------------------------------------------------------------
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//| Name: CalculateFaction; rembrant, Dec. 16, 2001
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//o--------------------------------------------------------------
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//| Notes: Returns the faction message value.
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//| Modify these values to taste.
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//o--------------------------------------------------------------
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FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
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{
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int32 character_value = tmpCharacter_value;
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if (fm)
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character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
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if(character_value >= 1101) return FACTION_ALLY;
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if(character_value >= 701 && character_value <= 1100) return FACTION_WARMLY;
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if(character_value >= 401 && character_value <= 700) return FACTION_KINDLY;
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if(character_value >= 101 && character_value <= 400) return FACTION_AMIABLE;
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if(character_value >= 0 && character_value <= 100) return FACTION_INDIFFERENT;
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if(character_value >= -100 && character_value <= -1) return FACTION_APPREHENSIVE;
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if(character_value >= -700 && character_value <= -101) return FACTION_DUBIOUS;
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if(character_value >= -999 && character_value <= -701) return FACTION_THREATENLY;
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if(character_value <= -1000) return FACTION_SCOWLS;
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return FACTION_INDIFFERENT;
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}
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// neotokyo: this function should check if some races have more than one race define
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bool IsOfEqualRace(int r1, int r2)
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{
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if (r1 == r2)
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return true;
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// TODO: add more values
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switch(r1)
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{
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case DARK_ELF:
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if (r2 == 77)
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return true;
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break;
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case BARBARIAN:
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if (r2 == 90)
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return true;
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}
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return false;
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}
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// neotokyo: trolls endure ogres, dark elves, ...
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bool IsOfIndiffRace(int r1, int r2)
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{
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if (r1 == r2)
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return true;
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// TODO: add more values
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switch(r1)
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{
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case DARK_ELF:
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case OGRE:
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case TROLL:
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if (r2 == OGRE || r2 == TROLL || r2 == DARK_ELF)
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return true;
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break;
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case HUMAN:
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case BARBARIAN:
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case HALF_ELF:
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case GNOME:
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case HALFLING:
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case WOOD_ELF:
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if (r2 == HUMAN ||
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r2 == BARBARIAN ||
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r2 == ERUDITE ||
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r2 == HALF_ELF ||
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r2 == GNOME ||
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r2 == HALFLING ||
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r2 == DWARF ||
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r2 == HIGH_ELF ||
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r2 == WOOD_ELF)
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return true;
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break;
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case ERUDITE:
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if (r2 == HUMAN || r2 == HALF_ELF)
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return true;
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break;
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case DWARF:
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if (r2 == HALFLING || r2 == GNOME)
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return true;
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break;
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case HIGH_ELF:
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if (r2 == WOOD_ELF)
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return true;
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break;
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case VAHSHIR:
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return true;
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case IKSAR:
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return false;
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}
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return false;
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}
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+2
-2
@@ -54,14 +54,15 @@ struct FactionMods
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int32 race_mod;
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int32 deity_mod;
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};
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struct Faction {
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int32 id;
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std::map<std::string, int16> mods;
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int16 base;
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char name[50];
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};
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typedef map<uint32, int16> faction_map;
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typedef std::map<uint32, int16> faction_map;
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struct NPCFaction
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{
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uint32 factionID;
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@@ -71,6 +72,5 @@ struct NPCFaction
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};
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const char *FactionValueToString(FACTION_VALUE fv);
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char* BuildFactionMessage(int32 tmpvalue, int32 faction_id, int32 totalvalue, uint8 temp);
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FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value);
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#endif
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@@ -1884,6 +1884,11 @@ void SharedDatabase::LoadLootDrops(void *data, uint32 size) {
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++(ld->NumEntries);
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++current_entry;
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}
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if(current_id != 0) {
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hash.insert(current_id, loot_drop, (sizeof(LootDrop_Struct) +
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(sizeof(LootDropEntries_Struct) * ld->NumEntries)));
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}
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mysql_free_result(result);
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} else {
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LogFile->write(EQEMuLog::Error, "Error getting loot drop info from database: %s, %s", query, errbuf);
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@@ -91,7 +91,6 @@ public:
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const NPCFactionList* GetNPCFactionEntry(uint32 id);
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void LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists);
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bool LoadNPCFactionLists();
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//bool DBLoadNPCFactionLists(int32 iNPCFactionListCount, uint32 iMaxNPCFactionListID);
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//loot
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void GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries);
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