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Implemented SPA 465,477,478
Implemented SE_PC_Pet_AE_Rampage 465 Chance for pet to AE rampage with a damage modifier SE_Hatelist_To_Top_Index 477 Chance to be put on top of RAMPAGE list SE_Hatelist_To_Tail_Index 478 Chance to be put on bottom of RAMPAGE list
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@@ -524,6 +524,7 @@ struct StatBonuses {
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uint32 SkillProc[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs.
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uint32 SkillProcSuccess[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs_success.
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uint32 PC_Pet_Rampage[2]; // 0= % chance to rampage, 1=damage modifier
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uint32 PC_Pet_AE_Rampage[2]; // 0= % chance to AE rampage, 1=damage modifier
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uint32 PC_Pet_Flurry; // Percent chance flurry from double attack
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int32 Attack_Accuracy_Max_Percent; // Increase ATK accuracy by percent.
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int32 AC_Mitigation_Max_Percent; // Increase AC mitigation by percent
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