Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list
This commit is contained in:
KayenEQ
2021-07-14 15:35:37 -04:00
parent 8fedf40440
commit 140bf31309
8 changed files with 128 additions and 14 deletions
+3 -3
View File
@@ -807,7 +807,7 @@ typedef enum {
#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
//#define SE_Shield_Target 463 //
#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
#define SE_PC_Pet_AE_Rampage 465 // implemented - Base1 % chance to do AE rampage for base2 % of damage each melee round
#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
#define SE_DS_Mitigation_Amount 467 // implemented - Modify incoming damage shield damage by a flat amount
#define SE_DS_Mitigation_Percentage 468 // implemented - Modify incoming damage shield damage by percentage
@@ -819,8 +819,8 @@ typedef enum {
#define SE_Pet_Crit_Melee_Damage_Pct_Owner 474 // implemenetd - Critical damage mod applied to pets from owner
#define SE_Trigger_Spell_Non_Item 475 // implemented - Trigger spell on cast only if not from item click.
//#define SE_Weapon_Stance 476 //
//#define SE_Hatelist_To_Top_Index 477 //
//#define SE_Hatelist_To_Tail_Index 478 //
#define SE_Hatelist_To_Top_Index 477 // Implemented - Chance to be set to top of rampage list
#define SE_Hatelist_To_Tail_Index 478 // Implemented - Chance to be set to bottom of rampage list
//#define SE_Ff_Value_Min 479 //
//#define SE_Ff_Value_Max 480 //
//#define SE_Fc_Cast_Spell_On_Land 481 //