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Merge pull request #1060 from KinglyKrab/crosszonemessageplayerbyguildid
Add CrossZoneMessagePlayerByGuildID() to Perl/Lua.
This commit is contained in:
commit
13d4bbcae2
@ -198,6 +198,7 @@
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#define ServerOP_UCSServerStatusRequest 0x4013
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#define ServerOP_UCSServerStatusRequest 0x4013
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#define ServerOP_UCSServerStatusReply 0x4014
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#define ServerOP_UCSServerStatusReply 0x4014
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#define ServerOP_HotReloadQuests 0x4015
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#define ServerOP_HotReloadQuests 0x4015
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#define ServerOP_CZMessageGuild 0x4021
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/**
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/**
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* QueryServer
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* QueryServer
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@ -1334,6 +1335,12 @@ struct CZMessagePlayer_Struct {
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char Message[512];
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char Message[512];
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};
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};
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struct CZMessageGuild_Struct {
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uint32 Type;
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int GuildID;
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char Message[512];
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};
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struct WWMarquee_Struct {
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struct WWMarquee_Struct {
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uint32 Type;
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uint32 Type;
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uint32 Priority;
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uint32 Priority;
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@ -1238,6 +1238,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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}
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}
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case ServerOP_CZSignalClientByName:
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case ServerOP_CZSignalClientByName:
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case ServerOP_CZMessagePlayer:
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case ServerOP_CZMessagePlayer:
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case ServerOP_CZMessageGuild:
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case ServerOP_CZSignalNPC:
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case ServerOP_CZSignalNPC:
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case ServerOP_CZSetEntityVariableByNPCTypeID:
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case ServerOP_CZSetEntityVariableByNPCTypeID:
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case ServerOP_CZSignalClient:
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case ServerOP_CZSignalClient:
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@ -3757,6 +3757,23 @@ XS(XS__crosszonemessageplayerbyname) {
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XSRETURN_EMPTY;
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XSRETURN_EMPTY;
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}
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}
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XS(XS__crosszonemessageplayerbyguildid);
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XS(XS__crosszonemessageplayerbyguildid) {
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dXSARGS;
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if (items != 3)
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Perl_croak(aTHX_ "Usage: quest::crosszonemessageplayerbyguildid(int typ, int guild_id, string message)");
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if (items == 3) {
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uint32 type = (uint32) SvIV(ST(0));
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int guild_id = (int) SvIV(ST(1));
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char *message = (char *) SvPV_nolen(ST(2));
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quest_manager.CrossZoneMessagePlayerByGuildID(type, guild_id, message);
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}
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XSRETURN_EMPTY;
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}
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XS(XS__enablerecipe);
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XS(XS__enablerecipe);
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XS(XS__enablerecipe) {
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XS(XS__enablerecipe) {
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dXSARGS;
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dXSARGS;
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@ -4173,6 +4190,7 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "creategroundobjectfrommodel"), XS__CreateGroundObjectFromModel, file);
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newXS(strcpy(buf, "creategroundobjectfrommodel"), XS__CreateGroundObjectFromModel, file);
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newXS(strcpy(buf, "createguild"), XS__createguild, file);
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newXS(strcpy(buf, "createguild"), XS__createguild, file);
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newXS(strcpy(buf, "crosszonemessageplayerbyname"), XS__crosszonemessageplayerbyname, file);
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newXS(strcpy(buf, "crosszonemessageplayerbyname"), XS__crosszonemessageplayerbyname, file);
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newXS(strcpy(buf, "crosszonemessageplayerbyguildid"), XS__crosszonemessageplayerbyguildid, file);
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newXS(strcpy(buf, "crosszonesetentityvariablebynpctypeid"), XS__crosszonesetentityvariablebynpctypeid, file);
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newXS(strcpy(buf, "crosszonesetentityvariablebynpctypeid"), XS__crosszonesetentityvariablebynpctypeid, file);
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newXS(strcpy(buf, "crosszonesetentityvariablebyclientname"), XS__crosszonesetentityvariablebyclientname, file);
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newXS(strcpy(buf, "crosszonesetentityvariablebyclientname"), XS__crosszonesetentityvariablebyclientname, file);
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newXS(strcpy(buf, "crosszonesignalclientbycharid"), XS__crosszonesignalclientbycharid, file);
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newXS(strcpy(buf, "crosszonesignalclientbycharid"), XS__crosszonesignalclientbycharid, file);
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@ -1034,6 +1034,10 @@ void lua_cross_zone_message_player_by_name(uint32 type, const char *player, cons
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quest_manager.CrossZoneMessagePlayerByName(type, player, message);
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quest_manager.CrossZoneMessagePlayerByName(type, player, message);
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}
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}
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void lua_cross_zone_message_player_by_guild_id(uint32 type, int guild_id, const char *message) {
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quest_manager.CrossZoneMessagePlayerByGuildID(type, guild_id, message);
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}
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void lua_cross_zone_set_entity_variable_by_client_name(const char *player, const char *id, const char *m_var) {
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void lua_cross_zone_set_entity_variable_by_client_name(const char *player, const char *id, const char *m_var) {
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quest_manager.CrossZoneSetEntityVariableByClientName(player, id, m_var);
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quest_manager.CrossZoneSetEntityVariableByClientName(player, id, m_var);
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}
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}
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@ -1841,6 +1845,7 @@ luabind::scope lua_register_general() {
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luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
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luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
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luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
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luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
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luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
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luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
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luabind::def("cross_zone_message_player_by_guild_id", &lua_cross_zone_message_player_by_guild_id),
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luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
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luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
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luabind::def("world_wide_marquee", &lua_world_wide_marquee),
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luabind::def("world_wide_marquee", &lua_world_wide_marquee),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
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luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
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@ -3234,6 +3234,17 @@ void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharNam
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safe_delete(pack);
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safe_delete(pack);
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}
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}
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void QuestManager::CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message){
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uint32 message_len = strlen(Message) + 1;
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auto pack = new ServerPacket(ServerOP_CZMessageGuild, sizeof(CZMessageGuild_Struct) + message_len);
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CZMessageGuild_Struct* CZGM = (CZMessageGuild_Struct*) pack->pBuffer;
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CZGM->Type = Type;
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CZGM->GuildID = GuildID;
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strn0cpy(CZGM->Message, Message, 512);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void QuestManager::CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var){
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void QuestManager::CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var){
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uint32 message_len = strlen(id) + 1;
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uint32 message_len = strlen(id) + 1;
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uint32 message_len2 = strlen(m_var) + 1;
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uint32 message_len2 = strlen(m_var) + 1;
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@ -284,6 +284,7 @@ public:
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void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
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void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
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void CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var);
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void CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var);
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void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
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void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
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void CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message);
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void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
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void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
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bool EnableRecipe(uint32 recipe_id);
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bool EnableRecipe(uint32 recipe_id);
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bool DisableRecipe(uint32 recipe_id);
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bool DisableRecipe(uint32 recipe_id);
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@ -1933,6 +1933,17 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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}
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}
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break;
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break;
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}
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}
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case ServerOP_CZMessageGuild:
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{
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CZMessageGuild_Struct* CZGM = (CZMessageGuild_Struct*)pack->pBuffer;
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auto client_list = entity_list.GetClientList();
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for (auto client : client_list) {
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if (client.second->GuildID() > 0 && client.second->GuildID() == CZGM->GuildID) {
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client.second->Message(CZGM->Type, CZGM->Message);
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}
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}
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break;
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}
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case ServerOP_CZSetEntityVariableByClientName:
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case ServerOP_CZSetEntityVariableByClientName:
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{
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{
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CZSetEntVarByClientName_Struct* CZCS = (CZSetEntVarByClientName_Struct*)pack->pBuffer;
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CZSetEntVarByClientName_Struct* CZCS = (CZSetEntVarByClientName_Struct*)pack->pBuffer;
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