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Merge pull request #1060 from KinglyKrab/crosszonemessageplayerbyguildid
Add CrossZoneMessagePlayerByGuildID() to Perl/Lua.
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@@ -198,6 +198,7 @@
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#define ServerOP_UCSServerStatusRequest 0x4013
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#define ServerOP_UCSServerStatusReply 0x4014
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#define ServerOP_HotReloadQuests 0x4015
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#define ServerOP_CZMessageGuild 0x4021
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/**
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* QueryServer
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@@ -1334,6 +1335,12 @@ struct CZMessagePlayer_Struct {
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char Message[512];
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};
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struct CZMessageGuild_Struct {
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uint32 Type;
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int GuildID;
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char Message[512];
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};
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struct WWMarquee_Struct {
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uint32 Type;
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uint32 Priority;
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