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[Feature] Implement OP_CashReward (#2307)
* Implement OP_CashReward Tit opcode needs verifying still, I think it's correct. Added Perl and lua client CashReward functions * Forgot AddMoneyToPP call somehow * Switch QuestManager::givecash to CashReward packet * Fix extra comma
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@@ -382,6 +382,7 @@ public:
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction);
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void QuestReward(Lua_Mob target, luabind::adl::object reward);
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void CashReward(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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bool IsDead();
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int CalcCurrentWeight();
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int CalcATK();
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