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Merge pull request #40 from Valorith/copilot/sub-pr-39
Add Levitate effect restoration for client pets after suppression
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@@ -4727,6 +4727,21 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
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case SpellEffect::RangedProc:
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case SpellEffect::RangedProc:
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AddRangedProc(GetProcID(buffs[slot].spellid, i), 100 + spell.limit_value[i], buffs[slot].spellid, GetSpellProcLimitTimer(buffs[slot].spellid, ProcType::RANGED_PROC));
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AddRangedProc(GetProcID(buffs[slot].spellid, i), 100 + spell.limit_value[i], buffs[slot].spellid, GetSpellProcLimitTimer(buffs[slot].spellid, ProcType::RANGED_PROC));
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break;
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break;
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case SpellEffect::Levitate:
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{
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// Restore levitate visual effects after suppression expires
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if (!zone->CanLevitate()) {
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SendAppearancePacket(AppearanceType::FlyMode, 0);
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BuffFadeByEffect(SpellEffect::Levitate);
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} else {
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if (spell.limit_value[i] == 1) {
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SendAppearancePacket(AppearanceType::FlyMode, EQ::constants::GravityBehavior::LevitateWhileRunning);
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} else {
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SendAppearancePacket(AppearanceType::FlyMode, EQ::constants::GravityBehavior::Levitating);
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}
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}
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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