mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-03 05:16:37 +00:00
Make lua Get*List entity_list functions less silly
This commit is contained in:
+1
-1
@@ -461,7 +461,7 @@ public:
|
||||
inline const std::unordered_map<uint16, Client *> &GetClientList() { return client_list; }
|
||||
inline const std::unordered_map<uint16, Corpse *> &GetCorpseList() { return corpse_list; }
|
||||
inline const std::unordered_map<uint16, Object *> &GetObjectList() { return object_list; }
|
||||
inline const std::unordered_map<uint16, Doors *> &GetDoorList() { return door_list; }
|
||||
inline const std::unordered_map<uint16, Doors *> &GetDoorsList() { return door_list; }
|
||||
|
||||
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user