Make lua Get*List entity_list functions less silly

This commit is contained in:
Michael Cook (mackal)
2017-03-28 14:31:10 -04:00
parent d5004dfd55
commit 138ad99eea
2 changed files with 13 additions and 19 deletions
+1 -1
View File
@@ -461,7 +461,7 @@ public:
inline const std::unordered_map<uint16, Client *> &GetClientList() { return client_list; }
inline const std::unordered_map<uint16, Corpse *> &GetCorpseList() { return corpse_list; }
inline const std::unordered_map<uint16, Object *> &GetObjectList() { return object_list; }
inline const std::unordered_map<uint16, Doors *> &GetDoorList() { return door_list; }
inline const std::unordered_map<uint16, Doors *> &GetDoorsList() { return door_list; }
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);