Enable multiple NPC equipment materials

This change allows #npcedit
armtexture/bracertexture/handtexture/legtexture/feettexture to work
properly and sets individual armor slot materials for NPCs.
This commit is contained in:
Shane Lynch
2015-03-10 21:33:44 -07:00
parent 6a241d44cc
commit 13743caf19
7 changed files with 66 additions and 9 deletions
+6 -2
View File
@@ -107,8 +107,12 @@ Client::Client(EQStreamInterface* ieqs)
0,
0, // qglobal
0, // maxlevel
0 // scalerate
0, // scalerate
0,
0,
0,
0,
0
),
//these must be listed in the order they appear in client.h
position_timer(250),