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Enable multiple NPC equipment materials
This change allows #npcedit armtexture/bracertexture/handtexture/legtexture/feettexture to work properly and sets individual armor slot materials for NPCs.
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+6
-2
@@ -107,8 +107,12 @@ Client::Client(EQStreamInterface* ieqs)
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0,
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0, // qglobal
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0, // maxlevel
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0 // scalerate
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0, // scalerate
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0,
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0,
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0,
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0,
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0
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),
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//these must be listed in the order they appear in client.h
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position_timer(250),
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