From 135ee6b2b7449cf09ef2c1402e3af4268c9d523a Mon Sep 17 00:00:00 2001 From: Fryguy Date: Sun, 14 Jan 2024 11:22:48 -0500 Subject: [PATCH] [Bug Fix] Reversed logic on InLiquid (#3979) Thank you @noudness for catching this. Reversed logic on InLiquid check for falling damage. --- zone/client_packet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index da11daf51..0be5d0fe2 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -6256,7 +6256,7 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app) if (ed->dmgtype == EQ::constants::EnvironmentalDamage::Falling) { if (zone->HasWaterMap()) { auto target_position = glm::vec3(GetX(), GetY(), GetZ()); - if (!zone->watermap->InLiquid(target_position)) { + if (zone->watermap->InLiquid(target_position)) { return; } }