Rename LogDebugType to DebugCategory

This commit is contained in:
Akkadius
2015-01-16 03:09:02 -06:00
parent 5a3b40c503
commit 132fbbb0c6
70 changed files with 1039 additions and 1039 deletions
+2 -2
View File
@@ -1564,7 +1564,7 @@ void Bot::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
if (effect == SE_Blank || (effect == SE_CHA && base1 == 0) || effect == SE_StackingCommand_Block || effect == SE_StackingCommand_Overwrite)
continue;
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName());
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName());
uint8 focus = IsFocusEffect(0, 0, true,effect);
if (focus)
@@ -7335,7 +7335,7 @@ int32 Bot::CalcBotFocusEffect(BotfocusType bottype, uint16 focus_id, uint16 spel
//this spits up a lot of garbage when calculating spell focuses
//since they have all kinds of extra effects on them.
default:
logger.LogDebugType(EQEmuLogSys::General, EQEmuLogSys::Spells, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
logger.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Spells, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
}
}
//Check for spell skill limits.