Rename LogDebugType to DebugCategory

This commit is contained in:
Akkadius
2015-01-16 03:09:02 -06:00
parent 5a3b40c503
commit 132fbbb0c6
70 changed files with 1039 additions and 1039 deletions
+1 -1
View File
@@ -839,7 +839,7 @@ DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType)
// If we have a DamageShieldType for this spell from the damageshieldtypes table, return that,
// else, make a guess, based on the resist type. Default return value is DS_THORNS
if (IsValidSpell(spell_id)) {
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Spells, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
spells[spell_id].name, spells[spell_id].DamageShieldType);
if (spells[spell_id].DamageShieldType)