mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-16 01:01:30 +00:00
commit
12ddd30f67
74
zone/bot.cpp
74
zone/bot.cpp
@ -1575,7 +1575,7 @@ void Bot::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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return;
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}
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for (map<uint32, AA_Ability>::const_iterator iter = aa_effects[aaid].begin(); iter != aa_effects[aaid].end(); ++iter) {
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for (std::map<uint32, AA_Ability>::const_iterator iter = aa_effects[aaid].begin(); iter != aa_effects[aaid].end(); ++iter) {
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effect = iter->second.skill_id;
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base1 = iter->second.base1;
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base2 = iter->second.base2;
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@ -4778,7 +4778,7 @@ void Bot::LoadAndSpawnAllZonedBots(Client* botOwner) {
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std::list<uint32> ActiveBots = Bot::GetGroupedBotsByGroupId(botOwner->GetGroup()->GetID(), &errorMessage);
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if(errorMessage.empty() && !ActiveBots.empty()) {
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for(list<uint32>::iterator itr = ActiveBots.begin(); itr != ActiveBots.end(); itr++) {
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for(std::list<uint32>::iterator itr = ActiveBots.begin(); itr != ActiveBots.end(); itr++) {
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Bot* activeBot = Bot::LoadBot(*itr, &errorMessage);
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if(!errorMessage.empty()) {
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@ -6700,7 +6700,7 @@ int16 Bot::CalcBotAAFocus(BotfocusType type, uint32 aa_ID, uint16 spell_id)
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return 0;
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}
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for (map<uint32, AA_Ability>::const_iterator iter = aa_effects[aa_ID].begin(); iter != aa_effects[aa_ID].end(); ++iter)
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for (std::map<uint32, AA_Ability>::const_iterator iter = aa_effects[aa_ID].begin(); iter != aa_effects[aa_ID].end(); ++iter)
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{
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effect = iter->second.skill_id;
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base1 = iter->second.base1;
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@ -11135,7 +11135,7 @@ int32 Bot::CalcBaseEndurance()
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int BonusUpto800 = int( at_most_800 / 4 ) ;
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if(Stats > 400) {
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Bonus400to800 = int( (at_most_800 - 400) / 4 );
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HalfBonus400to800 = int( max( ( at_most_800 - 400 ), 0 ) / 8 );
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HalfBonus400to800 = int( std::max( ( at_most_800 - 400 ), 0 ) / 8 );
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if(Stats > 800) {
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Bonus800plus = int( (Stats - 800) / 8 ) * 2;
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@ -11597,7 +11597,7 @@ void Bot::ProcessClientZoneChange(Client* botOwner) {
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if(botOwner) {
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std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(botOwner->CharacterID());
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for(list<Bot*>::iterator itr = BotList.begin(); itr != BotList.end(); itr++) {
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for(std::list<Bot*>::iterator itr = BotList.begin(); itr != BotList.end(); itr++) {
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Bot* tempBot = *itr;
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if(tempBot) {
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@ -12321,7 +12321,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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if(std::string(sep->arg[2]).compare("all") == 0)
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listAll = true;
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else {
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string botName = std::string(sep->arg[2]);
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std::string botName = std::string(sep->arg[2]);
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Bot* tempBot = entity_list.GetBotByBotName(botName);
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@ -15980,12 +15980,12 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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Bot* leaderBot = *botListItr;
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if(leaderBot->GetInHealRotation() && leaderBot->GetHealRotationLeader() == leaderBot) {
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//start all heal rotations
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list<Bot*> rotationMemberList;
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std::list<Bot*> rotationMemberList;
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int index = 0;
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rotationMemberList = GetBotsInHealRotation(leaderBot);
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for(list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); rotationMemberItr++) {
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for(std::list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); rotationMemberItr++) {
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Bot* tempBot = *rotationMemberItr;
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if(tempBot) {
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@ -16013,7 +16013,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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}
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if(leaderBot) {
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list<Bot*> botList;
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std::list<Bot*> botList;
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int index = 0;
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if (leaderBot->GetBotOwner() != c) {
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c->Message(13, "You must target a bot that you own.");
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@ -16022,7 +16022,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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botList = GetBotsInHealRotation(leaderBot);
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot) {
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@ -16057,11 +16057,11 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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Bot* leaderBot = *botListItr;
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if(leaderBot->GetInHealRotation() && leaderBot->GetHealRotationLeader() == leaderBot) {
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//start all heal rotations
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list<Bot*> rotationMemberList;
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std::list<Bot*> rotationMemberList;
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rotationMemberList = GetBotsInHealRotation(leaderBot);
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for(list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); rotationMemberItr++) {
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for(std::list<Bot*>::iterator rotationMemberItr = rotationMemberList.begin(); rotationMemberItr != rotationMemberList.end(); rotationMemberItr++) {
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Bot* tempBot = *rotationMemberItr;
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if(tempBot) {
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@ -16086,7 +16086,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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}
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if(leaderBot) {
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list<Bot*> botList;
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std::list<Bot*> botList;
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if (leaderBot->GetBotOwner() != c) {
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c->Message(13, "You must target a bot that you own.");
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return;
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@ -16094,7 +16094,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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botList = GetBotsInHealRotation(leaderBot);
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID()) {
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@ -16145,7 +16145,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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}
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if(leaderBot) {
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list<Bot*> botList;
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std::list<Bot*> botList;
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if (leaderBot->GetBotOwner() != c) {
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c->Message(13, "You must target a bot that you own.");
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return;
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@ -16157,7 +16157,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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c->Message(0, "Bot Heal Rotation- Leader: %s", leaderBot->GetCleanName());
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c->Message(0, "Bot Heal Rotation- Timer: %1.1f", ((float)leaderBot->GetHealRotationTimer()/1000.0f));
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID()) {
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@ -16207,7 +16207,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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}
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if(leaderBot) {
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list<Bot*> botList;
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std::list<Bot*> botList;
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if (leaderBot->GetBotOwner() != c) {
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c->Message(13, "You must target a bot that you own.");
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return;
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@ -16215,7 +16215,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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botList = GetBotsInHealRotation(leaderBot);
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID())
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@ -16247,7 +16247,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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if(leaderBot) {
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bool fastHeals = false;
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list<Bot*> botList;
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std::list<Bot*> botList;
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if (leaderBot->GetBotOwner() != c) {
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c->Message(13, "You must target a bot that you own.");
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return;
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@ -16263,7 +16263,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
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botList = GetBotsInHealRotation(leaderBot);
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot && tempBot->GetBotOwnerCharacterID() == c->CharacterID())
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@ -16547,7 +16547,7 @@ Bot* EntityList::GetBotByBotID(uint32 botID) {
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Bot* Result = 0;
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if(botID > 0) {
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for(list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot && tempBot->GetBotID() == botID) {
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@ -16564,7 +16564,7 @@ Bot* EntityList::GetBotByBotName(std::string botName) {
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Bot* Result = 0;
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if(!botName.empty()) {
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for(list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot && std::string(tempBot->GetName()) == botName) {
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@ -16608,11 +16608,11 @@ void EntityList::AddBot(Bot *newBot, bool SendSpawnPacket, bool dontqueue) {
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}
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}
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list<Bot*> EntityList::GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID) {
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list<Bot*> Result;
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std::list<Bot*> EntityList::GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID) {
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std::list<Bot*> Result;
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if(botOwnerCharacterID > 0) {
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for(list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot && tempBot->GetBotOwnerCharacterID() == botOwnerCharacterID)
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@ -16675,7 +16675,7 @@ bool EntityList::RemoveBot(uint16 entityID) {
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bool Result = false;
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if(entityID > 0) {
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for(list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++)
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for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); botListItr++)
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{
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Bot* tempBot = *botListItr;
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@ -16694,7 +16694,7 @@ void EntityList::ShowSpawnWindow(Client* client, int Distance, bool NamedOnly) {
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const char *WindowTitle = "Bot Tracking Window";
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string WindowText;
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std::string WindowText;
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int LastCon = -1;
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int CurrentCon = 0;
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@ -17227,9 +17227,9 @@ bool Bot::AddHealRotationMember( Bot* healer ) {
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//update leader's previous member (end of list) to new member and update rotation data
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SetPrevHealRotationMember(healer);
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list<Bot*> botList = GetBotsInHealRotation(this);
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std::list<Bot*> botList = GetBotsInHealRotation(this);
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot)
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@ -17275,9 +17275,9 @@ bool Bot::RemoveHealRotationMember( Bot* healer ) {
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}
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//update rotation data
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list<Bot*> botList = GetBotsInHealRotation(leader);
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std::list<Bot*> botList = GetBotsInHealRotation(leader);
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot) {
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@ -17348,11 +17348,11 @@ bool Bot::AddHealRotationTarget( Mob* target ) {
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if (_healRotationTargets[i] == 0)
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{
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list<Bot*> botList = GetBotsInHealRotation(this);
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std::list<Bot*> botList = GetBotsInHealRotation(this);
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_healRotationTargets[i] = target->GetID();
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot && tempBot != this) {
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@ -17385,12 +17385,12 @@ bool Bot::RemoveHealRotationTarget( Mob* target ) {
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//notify all heal rotation members to remove target
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for(int i=0; i<MaxHealRotationTargets; i++){
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if(_healRotationTargets[i] == target->GetID()) {
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list<Bot*> botList = GetBotsInHealRotation(this);
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std::list<Bot*> botList = GetBotsInHealRotation(this);
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_healRotationTargets[i] = 0;
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index = i;
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removed = true;
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for(list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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for(std::list<Bot*>::iterator botListItr = botList.begin(); botListItr != botList.end(); botListItr++) {
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Bot* tempBot = *botListItr;
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if(tempBot)
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@ -17498,8 +17498,8 @@ Mob* Bot::GetHealRotationTarget( uint8 index ) {
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return target;
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}
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list<Bot*> Bot::GetBotsInHealRotation(Bot* rotationLeader) {
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list<Bot*> Result;
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std::list<Bot*> Bot::GetBotsInHealRotation(Bot* rotationLeader) {
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std::list<Bot*> Result;
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if(rotationLeader != nullptr) {
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Result.push_back(rotationLeader);
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@ -558,7 +558,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
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std::list<BotSpell> inCombatBuffList = GetBotSpellsBySpellType(this, SpellType_InCombatBuff);
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for(list<BotSpell>::iterator itr = inCombatBuffList.begin(); itr != inCombatBuffList.end(); itr++) {
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for(std::list<BotSpell>::iterator itr = inCombatBuffList.begin(); itr != inCombatBuffList.end(); itr++) {
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BotSpell selectedBotSpell = *itr;
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if(selectedBotSpell.SpellId == 0)
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@ -645,7 +645,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
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const int maxDotSelect = 5;
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int dotSelectCounter = 0;
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for(list<BotSpell>::iterator itr = dotList.begin(); itr != dotList.end(); itr++) {
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for(std::list<BotSpell>::iterator itr = dotList.begin(); itr != dotList.end(); itr++) {
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BotSpell selectedBotSpell = *itr;
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if(selectedBotSpell.SpellId == 0)
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@ -2048,7 +2048,7 @@ BotSpell Bot::GetBestBotSpellForCure(Bot* botCaster, Mob *tar) {
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//Check for group cure first
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if(countNeedsCured > 2) {
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for(list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); itr++) {
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for(std::list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); itr++) {
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BotSpell selectedBotSpell = *itr;
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if(IsGroupSpell(itr->SpellId) && CheckSpellRecastTimers(botCaster, itr->SpellIndex)) {
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@ -2085,7 +2085,7 @@ BotSpell Bot::GetBestBotSpellForCure(Bot* botCaster, Mob *tar) {
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//no group cure for target- try to find single target spell
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if(!spellSelected) {
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for(list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); itr++) {
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for(std::list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); itr++) {
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BotSpell selectedBotSpell = *itr;
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if(CheckSpellRecastTimers(botCaster, itr->SpellIndex)) {
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@ -441,7 +441,7 @@ private:
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Mob* GetMobByBotID(uint32 botID);
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Bot* GetBotByBotID(uint32 botID);
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Bot* GetBotByBotName(std::string botName);
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list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
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std::list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
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bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
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void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff
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