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Corpses properly loading now
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+2
-1
@@ -295,7 +295,8 @@ public:
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bool NoRentExpired(const char* name);
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/* Corpses */
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bool ClearCorpseItems(uint32 db_id);
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uint32 GetCharacterCorpseItemCount(uint32 corpse_id);
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bool LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct* pcs);
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Corpse* LoadCharacterCorpse(uint32 player_corpse_id);
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Corpse* SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, float dest_x, float dest_y, float dest_z, float dest_heading);
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