Add CrossZoneSignalPlayerByGroupID() to Perl/Lua.

This commit is contained in:
Alex
2020-05-09 21:15:34 -04:00
parent 518bcb58d3
commit 12c4b20169
7 changed files with 52 additions and 0 deletions
+5
View File
@@ -1026,6 +1026,10 @@ void lua_cross_zone_signal_client_by_char_id(uint32 player_id, int signal) {
quest_manager.CrossZoneSignalPlayerByCharID(player_id, signal);
}
void lua_cross_zone_signal_client_by_group_id(uint32 group_id, int signal) {
quest_manager.CrossZoneSignalPlayerByGroupID(group_id, signal);
}
void lua_cross_zone_signal_client_by_name(const char *player, int signal) {
quest_manager.CrossZoneSignalPlayerByName(player, signal);
}
@@ -1839,6 +1843,7 @@ luabind::scope lua_register_general() {
luabind::def("voice_tell", &lua_voice_tell),
luabind::def("send_mail", &lua_send_mail),
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
luabind::def("cross_zone_signal_client_by_group_id", &lua_cross_zone_signal_client_by_group_id),
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),