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Add CrossZoneSignalPlayerByGroupID() to Perl/Lua.
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@@ -3721,6 +3721,24 @@ XS(XS__crosszonesignalclientbycharid) {
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XSRETURN_EMPTY;
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}
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XS(XS__crosszonesignalclientbygroupid);
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XS(XS__crosszonesignalclientbygroupid) {
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dXSARGS;
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if (items != 2)
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Perl_croak(aTHX_ "Usage: quest::crosszonesignalclientbygroupid(int group_id, int value)");
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if (items == 2) {
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int group_id = (int) SvIV(ST(0));
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uint32 int_value = (uint32) SvIV(ST(1));
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quest_manager.CrossZoneSignalPlayerByGroupID(group_id, int_value);
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} else {
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Perl_croak(aTHX_ "Usage: quest::crosszonesignalclientbygroupid(int group_id, int value)");
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}
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XSRETURN_EMPTY;
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}
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XS(XS__crosszonesignalclientbyname);
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XS(XS__crosszonesignalclientbyname) {
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dXSARGS;
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@@ -4176,6 +4194,7 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "crosszonesetentityvariablebynpctypeid"), XS__crosszonesetentityvariablebynpctypeid, file);
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newXS(strcpy(buf, "crosszonesetentityvariablebyclientname"), XS__crosszonesetentityvariablebyclientname, file);
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newXS(strcpy(buf, "crosszonesignalclientbycharid"), XS__crosszonesignalclientbycharid, file);
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newXS(strcpy(buf, "crosszonesignalclientbygroupid"), XS__crosszonesignalclientbygroupid, file);
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newXS(strcpy(buf, "crosszonesignalclientbyname"), XS__crosszonesignalclientbyname, file);
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newXS(strcpy(buf, "crosszonesignalnpcbynpctypeid"), XS__crosszonesignalnpcbynpctypeid, file);
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newXS(strcpy(buf, "worldwidemarquee"), XS__worldwidemarquee, file);
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@@ -1026,6 +1026,10 @@ void lua_cross_zone_signal_client_by_char_id(uint32 player_id, int signal) {
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quest_manager.CrossZoneSignalPlayerByCharID(player_id, signal);
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}
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void lua_cross_zone_signal_client_by_group_id(uint32 group_id, int signal) {
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quest_manager.CrossZoneSignalPlayerByGroupID(group_id, signal);
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}
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void lua_cross_zone_signal_client_by_name(const char *player, int signal) {
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quest_manager.CrossZoneSignalPlayerByName(player, signal);
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}
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@@ -1839,6 +1843,7 @@ luabind::scope lua_register_general() {
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luabind::def("voice_tell", &lua_voice_tell),
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luabind::def("send_mail", &lua_send_mail),
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luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
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luabind::def("cross_zone_signal_client_by_group_id", &lua_cross_zone_signal_client_by_group_id),
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luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
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luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
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luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
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@@ -3211,6 +3211,15 @@ void QuestManager::CrossZoneSignalPlayerByCharID(int charid, uint32 data){
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safe_delete(pack);
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}
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void QuestManager::CrossZoneSignalPlayerByGroupID(int group_id, uint32 data){
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auto pack = new ServerPacket(ServerOP_CZSignalGroup, sizeof(CZGroupSignal_Struct));
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CZGroupSignal_Struct* CZGS = (CZGroupSignal_Struct*) pack->pBuffer;
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CZGS->group_id = group_id;
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CZGS->data = data;
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void QuestManager::CrossZoneSignalPlayerByName(const char *CharName, uint32 data){
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uint32 message_len = strlen(CharName) + 1;
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auto pack = new ServerPacket(ServerOP_CZSignalClientByName, sizeof(CZClientSignalByName_Struct) + message_len);
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@@ -279,6 +279,7 @@ public:
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int32 GetZoneID(const char *zone);
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const char *GetZoneLongName(const char *zone);
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void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
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void CrossZoneSignalPlayerByGroupID(int group_id, uint32 data);
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void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
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void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
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void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
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@@ -1915,6 +1915,17 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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}
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break;
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}
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case ServerOP_CZSignalGroup:
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{
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CZGroupSignal_Struct* CZGS = (CZGroupSignal_Struct*)pack->pBuffer;
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auto client_list = entity_list.GetClientList();
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for (auto client : client_list) {
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if (client.second->GetGroup() && client.second->GetGroup()->GetID() == CZGS->group_id) {
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client.second->Signal(CZGS->data);
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}
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}
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break;
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}
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case ServerOP_CZSignalClientByName:
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{
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CZClientSignalByName_Struct* CZCS = (CZClientSignalByName_Struct*)pack->pBuffer;
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