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Add CrossZoneSignalPlayerByGroupID() to Perl/Lua.
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@@ -1241,6 +1241,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_CZSignalNPC:
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case ServerOP_CZSetEntityVariableByNPCTypeID:
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case ServerOP_CZSignalClient:
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case ServerOP_CZSignalGroup:
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case ServerOP_CZSetEntityVariableByClientName:
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case ServerOP_WWMarquee:
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case ServerOP_DepopAllPlayersCorpses:
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