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https://github.com/EQEmu/Server.git
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Separate tradeskill queries to not be cross-boundary, clean up logic
This commit is contained in:
@@ -0,0 +1,117 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_CHARACTER_RECIPE_LIST_REPOSITORY_H
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#define EQEMU_CHARACTER_RECIPE_LIST_REPOSITORY_H
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#include "../database.h"
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#include "../string_util.h"
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class CharacterRecipeListRepository {
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public:
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struct CharacterRecipeList {
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int character_id;
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int recipe_id;
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int made_count;
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};
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static std::vector<std::string> Columns()
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{
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return {
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"char_id",
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"recipe_id",
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"madecount",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string TableName()
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{
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return std::string("char_recipe_list");
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}
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static std::string BaseSelect()
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{
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return std::string(
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fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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)
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);
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}
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static CharacterRecipeList GetDefaults()
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{
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CharacterRecipeList character_recipe_list_entry;
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character_recipe_list_entry.character_id = 0;
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character_recipe_list_entry.made_count = 0;
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character_recipe_list_entry.recipe_id = 0;
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return character_recipe_list_entry;
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}
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static std::vector<CharacterRecipeList> GetLearnedRecipeList(int character_id)
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{
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std::vector<CharacterRecipeList> character_recipe_list;
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auto results = database.QueryDatabase(
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fmt::format(
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"{} WHERE char_id = {}",
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BaseSelect(),
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character_id
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)
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);
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for (auto row = results.begin(); row != results.end(); ++row) {
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CharacterRecipeList character_recipe_list_entry;
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character_recipe_list_entry.character_id = character_id;
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character_recipe_list_entry.recipe_id = atoi(row[1]);
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character_recipe_list_entry.made_count = atoi(row[2]);
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character_recipe_list.push_back(character_recipe_list_entry);
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}
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return character_recipe_list;
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}
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static CharacterRecipeList GetRecipe(
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std::vector<CharacterRecipeList> character_recipe_list,
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int recipe_id
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)
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{
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for (auto &row : character_recipe_list) {
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if (row.recipe_id == recipe_id) {
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return row;
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}
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}
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return GetDefaults();
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}
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};
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#endif //EQEMU_CHARACTER_RECIPE_LIST_REPOSITORY_H
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@@ -0,0 +1,134 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
|
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_TRADESKILL_RECIPE_REPOSITORY_H
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#define EQEMU_TRADESKILL_RECIPE_REPOSITORY_H
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#include "../database.h"
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#include "../string_util.h"
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class TradeskillRecipeRepository {
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public:
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struct TradeskillRecipe {
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int id;
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std::string name;
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int tradeskill;
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int skillneeded;
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int trivial;
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uint8 nofail;
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int replace_container;
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std::string notes;
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uint8 must_learn;
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uint8 quest;
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uint8 enabled;
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};
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"name",
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"tradeskill",
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"skillneeded",
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"trivial",
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"nofail",
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"replace_container",
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"notes",
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"must_learn",
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"quest",
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"enabled",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string TableName()
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{
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return std::string("tradeskill_recipe");
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}
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static std::string BaseSelect()
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{
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return std::string(
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fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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)
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);
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}
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static TradeskillRecipe New()
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{
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TradeskillRecipe entry;
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entry.id = 0;
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entry.name = "";
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entry.tradeskill = 0;
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entry.skillneeded = 0;
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entry.trivial = 0;
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entry.nofail = 0;
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entry.replace_container = 0;
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entry.notes = "";
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entry.must_learn = 0;
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entry.quest = 0;
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entry.enabled = 0;
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return entry;
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}
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static TradeskillRecipe GetRecipe(int recipe_id)
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{
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auto results = content_db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {}",
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BaseSelect(),
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recipe_id
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)
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);
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TradeskillRecipe tradeskill_recipe = New();
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auto row = results.begin();
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if (results.RowCount() == 0) {
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return tradeskill_recipe;
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}
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tradeskill_recipe.id = atoi(row[0]);
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tradeskill_recipe.name = (row[1] ? row[1] : "");
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tradeskill_recipe.tradeskill = atoi(row[2]);
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tradeskill_recipe.skillneeded = atoi(row[3]);
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tradeskill_recipe.trivial = atoi(row[4]);
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tradeskill_recipe.nofail = atoi(row[5]);
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tradeskill_recipe.replace_container = atoi(row[6]);
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tradeskill_recipe.notes = (row[7] ? row[7] : "");
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tradeskill_recipe.must_learn = atoi(row[8]);
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tradeskill_recipe.quest = atoi(row[9]);
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tradeskill_recipe.enabled = atoi(row[10]);
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return tradeskill_recipe;
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}
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};
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#endif
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