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[Code] EvolvingItemsManager Global to Singleton Cleanup (#4929)
Co-authored-by: Chris Miles <akkadius1@gmail.com>
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+8
-3
@@ -105,7 +105,12 @@ QuestParserCollection *parse = 0;
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ZoneEventScheduler event_scheduler;
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WorldContentService content_service;
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PlayerEventLogs player_event_logs;
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<<<<<<< kinglykrab/evolvingitemsmanager-global-to-singleton
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DatabaseUpdate database_update;
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SkillCaps skill_caps;
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=======
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EvolvingItemsManager evolving_items_manager;
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>>>>>>> master
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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@@ -394,9 +399,9 @@ int main(int argc, char **argv)
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content_db.LoadTributes();
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// Load evolving item data
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evolving_items_manager.SetDatabase(&database);
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evolving_items_manager.SetContentDatabase(&content_db);
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evolving_items_manager.LoadEvolvingItems();
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EvolvingItemsManager::Instance()->SetDatabase(&database);
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EvolvingItemsManager::Instance()->SetContentDatabase(&content_db);
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EvolvingItemsManager::Instance()->LoadEvolvingItems();
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database.GetDecayTimes(npcCorpseDecayTimes);
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