[Languages] Cleanup language constants, use repositories (#3838)

* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
This commit is contained in:
Alex King
2024-01-06 23:17:10 -05:00
committed by GitHub
parent 43c4b13978
commit 122fe398b4
34 changed files with 393 additions and 393 deletions
+21 -16
View File
@@ -20,6 +20,7 @@
#include "../common/repositories/character_pet_inventory_repository.h"
#include "../common/repositories/character_pet_info_repository.h"
#include "../common/repositories/character_buffs_repository.h"
#include "../common/repositories/character_languages_repository.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/repositories/spawn2_disabled_repository.h"
@@ -804,23 +805,27 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
return true;
}
bool ZoneDatabase::LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"lang_id, "
"`value` "
"FROM "
"`character_languages` "
"WHERE `id` = %u ORDER BY `lang_id`", character_id);
auto results = database.QueryDatabase(query); int i = 0;
/* Initialize Languages */
for (i = 0; i < MAX_PP_LANGUAGE; ++i)
pp->languages[i] = 0;
bool ZoneDatabase::LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp)
{
const auto& l = CharacterLanguagesRepository::GetWhere(
database,
fmt::format(
"`id` = {} ORDER BY `lang_id`",
character_id
)
);
for (auto& row = results.begin(); row != results.end(); ++row) {
i = Strings::ToInt(row[0]);
if (i < MAX_PP_LANGUAGE){
pp->languages[i] = Strings::ToInt(row[1]);
if (l.empty()) {
return false;
}
for (int i = 0; i < MAX_PP_LANGUAGE; ++i) { // Initialize Languages
pp->languages[i] = 0;
}
for (const auto& e : l) {
if (EQ::ValueWithin(e.lang_id, Language::CommonTongue, Language::Unknown27)) {
pp->languages[e.lang_id] = e.value;
}
}