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[Languages] Cleanup language constants, use repositories (#3838)
* [Languages] Cleanup languages constants # Notes - Cleanup formatting and logic where necessary. - Cleaned up constants to use a namespace with `constexpr` instead. - Changed `LoadCharacterLanguages` to use a repository instead. * Lua GroupMessage uint8/language_id * Lua More uint8/language_id
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@@ -120,7 +120,7 @@ public:
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std::string getskillname(int skill_id);
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std::string getldonthemename(uint32 theme_id);
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std::string getfactionname(int faction_id);
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std::string getlanguagename(int language_id);
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std::string getlanguagename(uint8 language_id);
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std::string getbodytypename(uint32 bodytype_id);
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std::string getconsiderlevelname(uint8 consider_level);
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void safemove();
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@@ -142,7 +142,7 @@ public:
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void movegrp(int zoneid, float x, float y, float z);
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void doanim(int animation_id, int animation_speed = 0, bool ackreq = true, eqFilterType filter = FilterNone);
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void addskill(int skill_id, int value);
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void setlanguage(int skill_id, int value);
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void setlanguage(uint8 language_id, uint8 language_skill);
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void setskill(int skill_id, int value);
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void setallskill(int value);
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void attack(const char *client_name);
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