mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
[Languages] Cleanup language constants, use repositories (#3838)
* [Languages] Cleanup languages constants # Notes - Cleanup formatting and logic where necessary. - Cleaned up constants to use a namespace with `constexpr` instead. - Changed `LoadCharacterLanguages` to use a repository instead. * Lua GroupMessage uint8/language_id * Lua More uint8/language_id
This commit is contained in:
+3
-3
@@ -1081,7 +1081,7 @@ std::string QuestManager::getfactionname(int faction_id) {
|
||||
return content_db.GetFactionName(faction_id);
|
||||
}
|
||||
|
||||
std::string QuestManager::getlanguagename(int language_id) {
|
||||
std::string QuestManager::getlanguagename(uint8 language_id) {
|
||||
return EQ::constants::GetLanguageName(language_id);
|
||||
}
|
||||
|
||||
@@ -1331,14 +1331,14 @@ void QuestManager::addskill(int skill_id, int value) {
|
||||
initiator->AddSkill((EQ::skills::SkillType) skill_id, value);
|
||||
}
|
||||
|
||||
void QuestManager::setlanguage(int skill_id, int value) {
|
||||
void QuestManager::setlanguage(uint8 language_id, uint8 language_skill) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
if (!initiator) {
|
||||
return;
|
||||
}
|
||||
|
||||
initiator->SetLanguageSkill(skill_id, value);
|
||||
initiator->SetLanguageSkill(language_id, language_skill);
|
||||
}
|
||||
|
||||
void QuestManager::setskill(int skill_id, int value) {
|
||||
|
||||
Reference in New Issue
Block a user