[Languages] Cleanup language constants, use repositories (#3838)

* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
This commit is contained in:
Alex King
2024-01-06 23:17:10 -05:00
committed by GitHub
parent 43c4b13978
commit 122fe398b4
34 changed files with 393 additions and 393 deletions
+3 -3
View File
@@ -1081,7 +1081,7 @@ std::string QuestManager::getfactionname(int faction_id) {
return content_db.GetFactionName(faction_id);
}
std::string QuestManager::getlanguagename(int language_id) {
std::string QuestManager::getlanguagename(uint8 language_id) {
return EQ::constants::GetLanguageName(language_id);
}
@@ -1331,14 +1331,14 @@ void QuestManager::addskill(int skill_id, int value) {
initiator->AddSkill((EQ::skills::SkillType) skill_id, value);
}
void QuestManager::setlanguage(int skill_id, int value) {
void QuestManager::setlanguage(uint8 language_id, uint8 language_skill) {
QuestManagerCurrentQuestVars();
if (!initiator) {
return;
}
initiator->SetLanguageSkill(skill_id, value);
initiator->SetLanguageSkill(language_id, language_skill);
}
void QuestManager::setskill(int skill_id, int value) {