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[Languages] Cleanup language constants, use repositories (#3838)
* [Languages] Cleanup languages constants # Notes - Cleanup formatting and logic where necessary. - Cleaned up constants to use a namespace with `constexpr` instead. - Changed `LoadCharacterLanguages` to use a repository instead. * Lua GroupMessage uint8/language_id * Lua More uint8/language_id
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@@ -33,7 +33,7 @@ public:
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void CastGroupSpell(Lua_Mob caster, int spell_id);
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void SplitExp(uint64 exp, Lua_Mob other);
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void GroupMessage(Lua_Mob sender, const char* message);
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void GroupMessage(Lua_Mob sender, int language, const char* message);
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void GroupMessage(Lua_Mob sender, uint8 language_id, const char* message);
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uint32 GetTotalGroupDamage(Lua_Mob other);
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void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter);
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