[Languages] Cleanup language constants, use repositories (#3838)

* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
This commit is contained in:
Alex King
2024-01-06 23:17:10 -05:00
committed by GitHub
parent 43c4b13978
commit 122fe398b4
34 changed files with 393 additions and 393 deletions
+4 -4
View File
@@ -39,12 +39,12 @@ void Lua_Group::SplitExp(uint64 exp, Lua_Mob other) {
void Lua_Group::GroupMessage(Lua_Mob sender, const char* message) {
Lua_Safe_Call_Void();
self->GroupMessage(sender, 0, 100, message);
self->GroupMessage(sender, Language::CommonTongue, Language::MaxValue, message);
}
void Lua_Group::GroupMessage(Lua_Mob sender, int language, const char* message) {
void Lua_Group::GroupMessage(Lua_Mob sender, uint8 language, const char* message) {
Lua_Safe_Call_Void();
self->GroupMessage(sender, language, 100, message);
self->GroupMessage(sender, language, Language::MaxValue, message);
}
uint32 Lua_Group::GetTotalGroupDamage(Lua_Mob other) {
@@ -158,7 +158,7 @@ luabind::scope lua_register_group() {
.def("GetTotalGroupDamage", (uint32(Lua_Group::*)(Lua_Mob))&Lua_Group::GetTotalGroupDamage)
.def("GroupCount", (int(Lua_Group::*)(void))&Lua_Group::GroupCount)
.def("GroupMessage", (void(Lua_Group::*)(Lua_Mob,const char*))&Lua_Group::GroupMessage)
.def("GroupMessage", (void(Lua_Group::*)(Lua_Mob,int,const char*))&Lua_Group::GroupMessage)
.def("GroupMessage", (void(Lua_Group::*)(Lua_Mob,uint8,const char*))&Lua_Group::GroupMessage)
.def("IsGroupMember", (bool(Lua_Group::*)(const char*))&Lua_Group::IsGroupMember)
.def("IsGroupMember", (bool(Lua_Group::*)(Lua_Mob))&Lua_Group::IsGroupMember)
.def("IsLeader", (bool(Lua_Group::*)(const char*))&Lua_Group::IsLeader)