[Languages] Cleanup language constants, use repositories (#3838)

* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
This commit is contained in:
Alex King
2024-01-06 23:17:10 -05:00
committed by GitHub
parent 43c4b13978
commit 122fe398b4
34 changed files with 393 additions and 393 deletions
+3 -3
View File
@@ -165,8 +165,8 @@ public:
void SetSkillPoints(int skill);
void IncreaseSkill(int skill_id);
void IncreaseSkill(int skill_id, int value);
void IncreaseLanguageSkill(int skill_id);
void IncreaseLanguageSkill(int skill_id, int value);
void IncreaseLanguageSkill(uint8 language_id);
void IncreaseLanguageSkill(uint8 language_id, uint8 increase);
int GetRawSkill(int skill_id);
bool HasSkill(int skill_id);
bool CanHaveSkill(int skill_id);
@@ -175,7 +175,7 @@ public:
void CheckSpecializeIncrease(int spell_id);
void CheckIncreaseSkill(int skill_id, Lua_Mob target);
void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod);
void SetLanguageSkill(int language, int value);
void SetLanguageSkill(uint8 language_id, uint8 language_skill);
int MaxSkill(int skill_id);
bool IsMedding();
int GetDuelTarget();