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[Languages] Cleanup language constants, use repositories (#3838)
* [Languages] Cleanup languages constants # Notes - Cleanup formatting and logic where necessary. - Cleaned up constants to use a namespace with `constexpr` instead. - Changed `LoadCharacterLanguages` to use a repository instead. * Lua GroupMessage uint8/language_id * Lua More uint8/language_id
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@@ -165,8 +165,8 @@ public:
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void SetSkillPoints(int skill);
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void IncreaseSkill(int skill_id);
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void IncreaseSkill(int skill_id, int value);
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void IncreaseLanguageSkill(int skill_id);
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void IncreaseLanguageSkill(int skill_id, int value);
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void IncreaseLanguageSkill(uint8 language_id);
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void IncreaseLanguageSkill(uint8 language_id, uint8 increase);
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int GetRawSkill(int skill_id);
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bool HasSkill(int skill_id);
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bool CanHaveSkill(int skill_id);
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@@ -175,7 +175,7 @@ public:
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void CheckSpecializeIncrease(int spell_id);
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void CheckIncreaseSkill(int skill_id, Lua_Mob target);
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void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod);
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void SetLanguageSkill(int language, int value);
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void SetLanguageSkill(uint8 language_id, uint8 language_skill);
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int MaxSkill(int skill_id);
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bool IsMedding();
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int GetDuelTarget();
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