[Languages] Cleanup language constants, use repositories (#3838)

* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
This commit is contained in:
Alex King
2024-01-06 23:17:10 -05:00
committed by GitHub
parent 43c4b13978
commit 122fe398b4
34 changed files with 393 additions and 393 deletions
+5 -5
View File
@@ -335,7 +335,7 @@ public:
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname = nullptr, bool is_silent = false);
void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
void ChannelMessageSend(const char* from, const char* to, uint8 channel_id, uint8 language_id, uint8 language_skill, const char* message, ...);
void Message(uint32 type, const char* message, ...);
void FilteredMessage(Mob *sender, uint32 type, eqFilterType filter, const char* message, ...);
void VoiceMacroReceived(uint32 Type, char *Target, uint32 MacroNumber);
@@ -452,7 +452,7 @@ public:
void SendSingleTraderItem(uint32 char_id, int uniqueid);
void BulkSendMerchantInventory(int merchant_id, int npcid);
inline uint8 GetLanguageSkill(uint16 n) const { return m_pp.languages[n]; }
inline uint8 GetLanguageSkill(uint8 language_id) const { return m_pp.languages[language_id]; }
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQ::ItemData* item = nullptr);
@@ -767,7 +767,7 @@ public:
void SetSkillPoints(int inp) { m_pp.points = inp;}
void IncreaseSkill(int skill_id, int value = 1) { if (skill_id <= EQ::skills::HIGHEST_SKILL) { m_pp.skills[skill_id] += value; } }
void IncreaseLanguageSkill(int skill_id, int value = 1);
void IncreaseLanguageSkill(uint8 language_id, uint8 increase = 1);
virtual uint16 GetSkill(EQ::skills::SkillType skill_id) const { if (skill_id <= EQ::skills::HIGHEST_SKILL) { return(itembonuses.skillmod[skill_id] > 0 ? (itembonuses.skillmodmax[skill_id] > 0 ? std::min(m_pp.skills[skill_id] + itembonuses.skillmodmax[skill_id], m_pp.skills[skill_id] * (100 + itembonuses.skillmod[skill_id]) / 100) : m_pp.skills[skill_id] * (100 + itembonuses.skillmod[skill_id]) / 100) : m_pp.skills[skill_id]); } return 0; }
uint32 GetRawSkill(EQ::skills::SkillType skill_id) const { if (skill_id <= EQ::skills::HIGHEST_SKILL) { return(m_pp.skills[skill_id]); } return 0; }
bool HasSkill(EQ::skills::SkillType skill_id) const;
@@ -777,8 +777,8 @@ public:
void CheckSpecializeIncrease(uint16 spell_id);
void CheckSongSkillIncrease(uint16 spell_id);
bool CheckIncreaseSkill(EQ::skills::SkillType skillid, Mob *against_who, int chancemodi = 0);
void CheckLanguageSkillIncrease(uint8 langid, uint8 TeacherSkill);
void SetLanguageSkill(int langid, int value);
void CheckLanguageSkillIncrease(uint8 language_id, uint8 teacher_skill);
void SetLanguageSkill(uint8 language_id, uint8 language_skill);
void SetHoTT(uint32 mobid);
void ShowSkillsWindow();