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Updated Bot AI to make use of neglected commands/features
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+6
-4
@@ -593,8 +593,8 @@ public:
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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void SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self = false);
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void StopMoving();
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void StopMoving(float new_heading);
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virtual void StopMoving();
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virtual void StopMoving(float new_heading);
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void SetSpawned() { spawned = true; };
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bool Spawned() { return spawned; };
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virtual bool ShouldISpawnFor(Client *c) { return true; }
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@@ -676,8 +676,10 @@ public:
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void ShowStats(Client* client);
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void ShowBuffs(Client* client);
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void ShowBuffList(Client* client);
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bool PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, float &z_dest,
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bool lookForAftArc = true);
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bool PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, float &z_dest, bool lookForAftArc = true);
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bool PlotPositionOnArcInFrontOfTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float distance, float min_deg = 5.0f, float max_deg = 150.0f);
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bool PlotPositionOnArcBehindTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float distance);
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bool PlotPositionBehindMeFacingTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float min_dist = 1.0f, float max_dist = 5.0f);
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// aura functions
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void MakeAura(uint16 spell_id);
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