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Support for Eyes Wide Open
This probably needs testing on older clients ...
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@@ -579,7 +579,7 @@ typedef enum {
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#define SE_LimitUseType 423 // implemented - limit a focus to require a certain numhits type
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#define SE_GravityEffect 424 // implemented - Pulls/pushes you toward/away the mob at a set pace
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//#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
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//#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
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#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
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#define SE_SkillProc 427 // implemented - chance to proc when using a skill(ie taunt)
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#define SE_LimitToSkill 428 // implemented - limits what skills will effect a skill proc
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#define SE_SkillProcSuccess 429 // implemented - chance to proc when tje skill in use successfully fires.
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