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[Quest API] Add target ID and spell exports to events (#3620)
* [Quest API] Add target ID and spell exports to events # Notes - Add `$spell` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, `EVENT_CAST_BEGIN`, `EVENT_ITEM_CLICK`, `EVENT_ITEM_CLICK_CAST`, `EVENT_ITEM_CLICK_CLIENT`, `EVENT_ITEM_CLICK_CAST_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_BOT`, `EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_NPC`, `EVENT_SPELL_EFFECT_BOT`, `EVENT_SPELL_EFFECT_CLIENT`, `EVENT_SPELL_EFFECT_NPC`, `EVENT_SPELL_FADE`, `EVENT_DEATH`, `EVENT_DEATH_COMPLETE`, `EVENT_DEATH_ZONE`, `EVENT_DAMAGE_GIVEN`, and `EVENT_DAMAGE_TAKEN` in Perl. - Add `$target_id` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, and `EVENT_CAST_ON` in Perl. - Add `e.target_id` export to `EVENT_CAST`, `EVENT_CAST_BEGIN`, and `EVENT_CAST_ON` in Lua. * Add $target/e.target exports. * Update spells.cpp
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@@ -354,6 +354,16 @@ void handle_npc_cast(
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
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lua_setfield(L, -2, "caster_level");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
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lua_setfield(L, -2, "target_id");
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if (extra_pointers && extra_pointers->size() == 1) {
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Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "target");
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}
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}
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void handle_npc_area(
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@@ -715,6 +725,16 @@ void handle_player_cast(
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
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lua_setfield(L, -2, "caster_level");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
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lua_setfield(L, -2, "target_id");
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if (extra_pointers && extra_pointers->size() == 1) {
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Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "target");
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}
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}
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void handle_player_task_fail(
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@@ -1955,6 +1975,16 @@ void handle_bot_cast(
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[2]));
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lua_setfield(L, -2, "caster_level");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[3]));
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lua_setfield(L, -2, "target_id");
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if (extra_pointers && extra_pointers->size() == 1) {
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Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "target");
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}
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}
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void handle_bot_combat(
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