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Make adding replay timers to new members optional
Not all expeditions with a replay timer lockout add it to newly added members automatically This adds the Expedition::SetReplayLockoutOnMemberJoin(bool) method to the quest api so it can be disabled
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@@ -68,6 +68,7 @@ namespace ExpeditionDatabase
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void InsertMembers(uint32_t expedition_id, const std::vector<ExpeditionMember>& members);
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void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
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void UpdateMemberRemoved(uint32_t expedition_id, uint32_t character_id);
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void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join);
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};
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#endif
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