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Fix lua killed_merit issue
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@@ -1680,7 +1680,7 @@ luabind::scope lua_register_events() {
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luabind::value("loot", static_cast<int>(EVENT_LOOT)),
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luabind::value("loot", static_cast<int>(EVENT_LOOT)),
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luabind::value("zone", static_cast<int>(EVENT_ZONE)),
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luabind::value("zone", static_cast<int>(EVENT_ZONE)),
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luabind::value("level_up", static_cast<int>(EVENT_LEVEL_UP)),
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luabind::value("level_up", static_cast<int>(EVENT_LEVEL_UP)),
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luabind::value("killed_merit ", static_cast<int>(EVENT_KILLED_MERIT )),
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luabind::value("killed_merit", static_cast<int>(EVENT_KILLED_MERIT)),
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luabind::value("cast_on", static_cast<int>(EVENT_CAST_ON)),
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luabind::value("cast_on", static_cast<int>(EVENT_CAST_ON)),
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luabind::value("task_accepted", static_cast<int>(EVENT_TASK_ACCEPTED)),
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luabind::value("task_accepted", static_cast<int>(EVENT_TASK_ACCEPTED)),
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luabind::value("task_stage_complete", static_cast<int>(EVENT_TASK_STAGE_COMPLETE)),
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luabind::value("task_stage_complete", static_cast<int>(EVENT_TASK_STAGE_COMPLETE)),
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