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Texture work
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@@ -639,7 +639,7 @@ XS(XS_Mob_GetEquipment) {
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if (THIS == nullptr)
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Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
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RETVAL = THIS->GetEquipment(material_slot);
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RETVAL = THIS->GetEquippedItemFromTextureSlot(material_slot);
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XSprePUSH;
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PUSHi((IV) RETVAL);
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}
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