Texture work

This commit is contained in:
Akkadius
2018-12-31 03:18:59 -06:00
parent a24dfd35e8
commit 11a43cd320
34 changed files with 1229 additions and 756 deletions
+2 -1
View File
@@ -311,7 +311,7 @@ public:
void MoveTo(const glm::vec4& position, bool saveguardspot);
void GetClosestWaypoint(std::list<wplist> &wp_list, int count, const glm::vec3& location);
uint32 GetEquipment(uint8 material_slot) const; // returns item id
uint32 GetEquippedItemFromTextureSlot(uint8 material_slot) const; // returns item id
int32 GetEquipmentMaterial(uint8 material_slot) const;
void NextGuardPosition();
@@ -468,6 +468,7 @@ public:
virtual int GetStuckBehavior() const { return NPCTypedata_ours ? NPCTypedata_ours->stuck_behavior : NPCTypedata->stuck_behavior; }
protected:
const NPCType* NPCTypedata;