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Texture work
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+2
-1
@@ -311,7 +311,7 @@ public:
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void MoveTo(const glm::vec4& position, bool saveguardspot);
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void GetClosestWaypoint(std::list<wplist> &wp_list, int count, const glm::vec3& location);
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uint32 GetEquipment(uint8 material_slot) const; // returns item id
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uint32 GetEquippedItemFromTextureSlot(uint8 material_slot) const; // returns item id
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int32 GetEquipmentMaterial(uint8 material_slot) const;
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void NextGuardPosition();
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@@ -468,6 +468,7 @@ public:
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virtual int GetStuckBehavior() const { return NPCTypedata_ours ? NPCTypedata_ours->stuck_behavior : NPCTypedata->stuck_behavior; }
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protected:
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const NPCType* NPCTypedata;
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